Description: Which contains examples of five illumination model, there is a full-screen pan-ray example, for people who want to learn very helpful
To Search:
- [ballillumination.Rar] - graphics program, vc write ball lighting
- [GLRT] - With C++, Use openGL to achieve global i
- [3Drebuild] - Binocular stereo vision based on the the
- [BSpline] - OpenGL to achieve B-spline curves and su
- [My3DConsole03] - This is a software rasterization process
File list (Check if you may need any files):
ShaderSimpler
.............\ShaderSimpler
.............\.............\00Readme.txt
.............\.............\01Lighting
.............\.............\..........\BasicLightingSimpler.cpp
.............\.............\..........\BasicLightingSimpler.h
.............\.............\..........\BumpMapping.cpp
.............\.............\..........\BumpMapping.h
.............\.............\..........\CelShading.cpp
.............\.............\..........\CelShading.h
.............\.............\..........\CubeEnvMapping.cpp
.............\.............\..........\CubeEnvMapping.h
.............\.............\..........\ParallaxMapping.cpp
.............\.............\..........\ParallaxMapping.h
.............\.............\..........\PhongShading.cpp
.............\.............\..........\PhongShading.h
.............\.............\02PostProcess
.............\.............\.............\PostProcessBloom.cpp
.............\.............\.............\PostProcessBloom.h
.............\.............\CameraCtrl.cpp
.............\.............\CameraCtrl.h
.............\.............\Debug
.............\.............\doc
.............\.............\...\basicLighting.txt
.............\.............\...\bloom.txt
.............\.............\...\BumpMap.txt
.............\.............\...\CelShading.txt
.............\.............\...\CubeEnvMapping.txt
.............\.............\...\ParallaxMap.txt
.............\.............\...\PhongShading.txt
.............\.............\DrawingUtil.cpp
.............\.............\DrawingUtil.h
.............\.............\inc.h
.............\.............\Media
.............\.............\.....\cartoon.JPG
.............\.............\.....\edge.JPG
.............\.............\.....\gf.jpg
.............\.............\.....\height_earth.JPG
.............\.............\.....\Knot.x
.............\.............\.....\LobbyCube.dds
.............\.............\.....\normal_earth.JPG
.............\.............\.....\rockwall.jpg
.............\.............\.....\rockwall_height.JPG
.............\.............\.....\rockwall_normal.jpg
.............\.............\.....\sphere.x
.............\.............\.....\spheremap.JPG
.............\.............\.....\tank.x
.............\.............\resource.h
.............\.............\SGITrackball.cpp
.............\.............\SGITrackball.h
.............\.............\Shader
.............\.............\......\BasicLighting.fx
.............\.............\......\Bloom.fx
.............\.............\......\BumpMapping.fx
.............\.............\......\CelShading.fx
.............\.............\......\CubeEnvMapping.fx
.............\.............\......\ParallaxMapping.fx
.............\.............\......\PhongShading.fx
.............\.............\......\SimpleDraw.fx
.............\.............\ShaderSimpler.aps
.............\.............\ShaderSimpler.cpp
.............\.............\ShaderSimpler.exe
.............\.............\ShaderSimpler.h
.............\.............\ShaderSimpler.rc
.............\.............\ShaderSimpler.vcproj
.............\.............\SimpleD3DApp.cpp
.............\.............\SimpleD3DApp.h
.............\ShaderSimpler.ncb
.............\ShaderSimpler.sln