Description: This is a software rasterization process, rendering a cube. Achieved: 3D conversion, anti-aliasing, Mip-map, Viewport Clip, two-lines filter, point light sources. Phong illumination model is used.
File list (Check if you may need any files):
My3DConsole03
.............\black.bmp
.............\blue.bmp
.............\define.h
.............\DirectInput.h
.............\float2.h
.............\float22.h
.............\float3.h
.............\float4.h
.............\float44.h
.............\FPSCounter.h
.............\FrameBuffer.cpp
.............\FrameBuffer.h
.............\green.bmp
.............\Light.h
.............\Main.cpp
.............\Math.h
.............\My3DConsole.sln
.............\My3DConsole.vcproj
.............\Question.bmp
.............\red.bmp
.............\Renderer.h
.............\Texture.h
.............\Vertex.h
.............\white1.bmp
.............\white2.bmp
.............\yellow.bmp