Description: Sky box, topography, snow, day and night change, water, physics, a prototype of fps games, it is necessary to speed
- [Walk_Terrain_Demo] - Microsoft DirectX 9.0c SDK based on the
- [Samples1-4] - Effects DirectX game programming Chapter
- [3Dtank] - 3D tank game- the program uses C++ Langu
- [TerrainDemo] - A relatively good game 3D terrain progra
- [TexBlendTerrain] - Multi-terrain texture Demo Introduction
- [sony] - directx
- [directx] - directx sample code, including cloud eff
- [3D_DataDOM] - DXD3D produced by the sky box! Surface h
- [fish] - 3d fish with directx
- [Lockscreentools] - Produced by a computer maze lock screen
File list (Check if you may need any files):
(简单帖图天空效果不错,编译有点问题,不知是否我搞乱的原因。请用原来的替换这个)jonathan_brenner
..............................................................................................\3dmath.cpp
..............................................................................................\3dmath.h
..............................................................................................\bigmap.bmp
..............................................................................................\Entry Form.txt
..............................................................................................\font.bmp
..............................................................................................\footprint.bmp
..............................................................................................\fps.cpp
..............................................................................................\fps.h
..............................................................................................\Glext.h
..............................................................................................\glinit.cpp
..............................................................................................\glinit.h
..............................................................................................\globals.h
..............................................................................................\graph.cpp
..............................................................................................\graph.h
..............................................................................................\init.cpp
..............................................................................................\init.h
..............................................................................................\input.cpp
..............................................................................................\Input.h
..............................................................................................\main.cpp
..............................................................................................\main.h
..............................................................................................\readme.txt
..............................................................................................\rock0.bmp
..............................................................................................\sand0.bmp
..............................................................................................\snow.bmp
..............................................................................................\snowflake.bmp
..............................................................................................\snowfort.bmp
..............................................................................................\sprites.cpp
..............................................................................................\sprites.h
..............................................................................................\sprites.txt
..............................................................................................\sun.bmp
..............................................................................................\sunrise.bmp
..............................................................................................\sunset.bmp
..............................................................................................\texturing.txt
..............................................................................................\treetop.bmp
..............................................................................................\treetopmask.bmp
..............................................................................................\types.h
..............................................................................................\water1.bmp
..............................................................................................\water