Description: HRS Reconstruction System This program build 3D model of object from range images. Program use modified volume reconstruction method for creating a model. In this method I replace difficult calculations on CPU with simple rendering on video card.
File list (Check if you may need any files):
hrssystem-4win32-1.0
....................\bin
....................\...\hrssystem.exe
....................\...\QtCore4.dll
....................\...\QtGui4.dll
....................\...\QtOpenGL4.dll
....................\...\QtXml4.dll
....................\COPYING
....................\data
....................\....\alphabgr.png
....................\....\dialog-ok-apply.png
....................\....\document-new.png
....................\....\document-open.png
....................\....\document-save-as.png
....................\....\document-save.png
....................\....\edit-clear.png
....................\....\help-about.png
....................\....\HMainWindow.qrc
....................\....\icon.png
....................\....\list-add.png
....................\....\list-remove.png
....................\....\process-stop.png
....................\....\roll.png
....................\....\splash.png
....................\....\system-run.png
....................\....\tab-close.png
....................\....\tools-wizard.png
....................\examples
....................\........\cap
....................\........\...\cap.xml
....................\........\...\side.png
....................\........\home
....................\........\....\home.xml
....................\hrssystem.pro
....................\README
....................\src
....................\...\hcomparator.cpp
....................\...\hcomparator.h
....................\...\hdocumentstab.cpp
....................\...\hdocumentstab.h
....................\...\heditdescriptiondialog.cpp
....................\...\heditdescriptiondialog.h
....................\...\HEditDescriptionDialog.ui
....................\...\hframe.cpp
....................\...\hframe.h
....................\...\hframelist.cpp
....................\...\hframelist.h
....................\...\hframeparam.cpp
....................\...\hframeparam.h
....................\...\hframeparamlist.cpp
....................\...\hframeparamlist.h
....................\...\hframeparamlookat.cpp
....................\...\hframeparamlookat.h
....................\...\hframeparammatrix.cpp
....................\...\hframeparammatrix.h
....................\...\hframeparamsdock.cpp
....................\...\hframeparamsdock.h
....................\...\hglmatrixparamsdock.cpp
....................\...\hglmatrixparamsdock.h
....................\...\hglscreen.cpp
....................\...\hglscreen.h
....................\...\hglulookatparamsdock.cpp
....................\...\hglulookatparamsdock.h
....................\...\hmainwindow.cpp
....................\...\hmainwindow.h
....................\...\HMainWindow.ui
....................\...\hmodel.cpp
....................\...\hmodel.h
....................\...\hmodelviewer.cpp
....................\...\hmodelviewer.h
....................\...\hmodelviewerc.cpp
....................\...\hmodelviewerc.h
....................\...\hmodelviewert.cpp
....................\...\hmodelviewert.h
....................\...\hobjectconvertertotrianglemesh.cpp
....................\...\hobjectconvertertotrianglemesh.h
....................\...\hobjectconvertertovoxelvolume.cpp
....................\...\hobjectconvertertovoxelvolume.h
....................\...\hprojectfilesdock.cpp
....................\...\hprojectfilesdock.h
....................\...\hreconstruction.cpp
....................\...\hreconstruction.h
....................\...\hvirtualtrackball.cpp
....................\...\hvirtualtrackball.h
....................\...\hvoxel.cpp
....................\...\hvoxel.h
....................\...\hworkspaceloader.cpp
....................\...\hworkspaceloader.h
....................\...\hworkspacesaver.cpp
....................\...\hworkspacesaver.h
....................\...\main.cpp
....................\...\src.pro