Description: The use of GPU and OpenGL realize three-dimensional wave simulation, using texture mapping of the reflection wave simulation.
- [watermoni] - based on the wave function of mixed anal
- [water&sky] - Use opengl development of the effects of
- [opengl_texture] - A OPENGL example of multiple texture map
- [SIMPENGINE] - Opengl and a VC with the preparation of
- [water] - Comparison of classic water effects, a g
- [dds] - Under the load in the opengl texture fil
- [water_reflect] - An OpenGL implementation with the CG and
File list (Check if you may need any files):