Description: Fighting a double source, somewhat like Contra, it is fun and worthy of study
To Search:
- [pkq] - own a series of the game Type Sega-Stars
- [Invasion_src] - a clearance of up to 20 games shooting t
- [fighter05] - written relatively early in the fighting
- [simpleshoot] - This is a simple simulation of the first
- [ShipFight] - This procedure is more complete preparat
- [OpenDMTP_client-c_1.2.3] - Open DMT Client C Source code
- [goband] - Graphical interface Gobang game, you can
- [Mario] - Super Mary, Simple, c++, Hge game engine
- [16] - Various types of game programming ideas.
- [EDStock] - STOCK SOFT
File list (Check if you may need any files):
双人战斗
........\...........\BattleCity.dsp
........\...........\BattleCity.rc
........\...........\Debug
........\...........\Game.cpp
........\...........\Game.h
........\...........\graphics
........\...........\........\explode1.bmp
........\...........\........\explode2.bmp
........\...........\........\flag.bmp
........\...........\........\gameover.bmp
........\...........\........\misc.bmp
........\...........\........\num.bmp
........\...........\........\player1.bmp
........\...........\........\player2.bmp
........\...........\........\shield.bmp
........\...........\........\splash.bmp
........\...........\........\tile.bmp
........\...........\Input.cpp
........\...........\Input.h
........\...........\map
........\...........\...\level1.map
........\...........\...\level10.map
........\...........\...\level11.map
........\...........\...\level12.map
........\...........\...\level13.map
........\...........\...\level14.map
........\...........\...\level15.map
........\...........\...\level16.map
........\...........\...\level17.map
........\...........\...\level18.map
........\...........\...\level19.map
........\...........\...\level2.map
........\...........\...\level20.map
........\...........\...\level3.map
........\...........\...\level4.map
........\...........\...\level5.map
........\...........\...\level6.map
........\...........\...\level7.map
........\...........\...\level8.map
........\...........\...\level9.map
........\...........\Plane.cpp
........\...........\Plane.h
........\...........\Release
........\...........\res
........\...........\resource.h
........\...........\sound
........\...........\.....\Bang.wav
........\...........\.....\Fanfare.wav
........\...........\.....\Gunfire.wav
........\...........\.....\hit.wav
........\...........\.....\Peow.wav
........\...........\Sound.cpp
........\...........\Sound.h
........\...........\Sprite.cpp
........\...........\Sprite.h
........\...........\wavread.cpp
........\...........\wavread.h
........\使用说明.CHM