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Title: SrcOfQuake3 Download
 Description: QuakeCon 2005 in the Assembly, John Carmack has said, Quake 3 The source code will be released in the near future, any interested person can download. Now, id Software to honor its own promises: Quake 3 Arena complete version 1.32b source code (Quake 3 Arena Full Source Code v1.32b) has been published, including a complete game source code, a variety of compiler tools and map editor Q3Radiant browser build 200f, size of 22.4MB (compressed packet size 5.46MB). With VC++ 2003, open the project directly will be able to compile successfully.
 Downloaders recently: [More information of uploader sdyhc]
 To Search: Quake
File list (Check if you may need any files):
GH3D.txt
quake3-1.32b
............\code
............\....\botlib
............\....\......\aasfile.h
............\....\......\be_aas_bsp.h
............\....\......\be_aas_bspq3.c
............\....\......\be_aas_cluster.c
............\....\......\be_aas_cluster.h
............\....\......\be_aas_debug.c
............\....\......\be_aas_debug.h
............\....\......\be_aas_def.h
............\....\......\be_aas_entity.c
............\....\......\be_aas_entity.h
............\....\......\be_aas_file.c
............\....\......\be_aas_file.h
............\....\......\be_aas_funcs.h
............\....\......\be_aas_main.c
............\....\......\be_aas_main.h
............\....\......\be_aas_move.c
............\....\......\be_aas_move.h
............\....\......\be_aas_optimize.c
............\....\......\be_aas_optimize.h
............\....\......\be_aas_reach.c
............\....\......\be_aas_reach.h
............\....\......\be_aas_route.c
............\....\......\be_aas_route.h
............\....\......\be_aas_routealt.c
............\....\......\be_aas_routealt.h
............\....\......\be_aas_sample.c
............\....\......\be_aas_sample.h
............\....\......\be_ai_char.c
............\....\......\be_ai_chat.c
............\....\......\be_ai_gen.c
............\....\......\be_ai_goal.c
............\....\......\be_ai_move.c
............\....\......\be_ai_weap.c
............\....\......\be_ai_weight.c
............\....\......\be_ai_weight.h
............\....\......\be_ea.c
............\....\......\be_interface.c
............\....\......\be_interface.h
............\....\......\botlib.vcproj
............\....\......\lcc.mak
............\....\......\linux-i386.mak
............\....\......\l_crc.c
............\....\......\l_crc.h
............\....\......\l_libvar.c
............\....\......\l_libvar.h
............\....\......\l_log.c
............\....\......\l_log.h
............\....\......\l_memory.c
............\....\......\l_memory.h
............\....\......\l_precomp.c
............\....\......\l_precomp.h
............\....\......\l_script.c
............\....\......\l_script.h
............\....\......\l_struct.c
............\....\......\l_struct.h
............\....\......\l_utils.h
............\....\bspc
............\....\....\aasfile.h
............\....\....\aas_areamerging.c
............\....\....\aas_areamerging.h
............\....\....\aas_cfg.c
............\....\....\aas_cfg.h
............\....\....\aas_create.c
............\....\....\aas_create.h
............\....\....\aas_edgemelting.c
............\....\....\aas_edgemelting.h
............\....\....\aas_facemerging.c
............\....\....\aas_facemerging.h
............\....\....\aas_file.c
............\....\....\aas_file.h
............\....\....\aas_gsubdiv.c
............\....\....\aas_gsubdiv.h
............\....\....\aas_map.c
............\....\....\aas_map.h
............\....\....\aas_prunenodes.c
............\....\....\aas_prunenodes.h
............\....\....\aas_store.c
............\....\....\aas_store.h
............\....\....\be_aas_bspc.c
............\....\....\be_aas_bspc.h
............\....\....\brushbsp.c
............\....\....\bspc.c
............\....\....\bspc.sln
............\....\....\bspc.vcproj
............\....\....\cfgq3.c
............\....\....\Conscript
............\....\....\csg.c
............\....\....\faces.c
............\....\....\gldraw.c
............\....\....\glfile.c
............\....\....\lcc.mak
............\....\....\leakfile.c
............\....\....\linux-i386.mak
............\....\....\l_bsp_ent.c
............\....\....\l_bsp_ent.h
............\....\....\l_bsp_hl.c
    

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