File list (Check if you may need any files):
replicantbody-2006-08-11
........................\acinclude.m4
........................\AUTHORS
........................\BUGS
........................\ChangeLog
........................\config
........................\......\makerules
........................\......\README
........................\configure.in
........................\data
........................\....\bizguy1
........................\....\.......\bizguy1.cmf
........................\....\.......\bizguy1.crf
........................\....\.......\bizguy1.csf
........................\....\.......\bizguy1.rbody
........................\....\.......\bizguy1.tga
........................\....\bizguy_animations
........................\....\.................\idle_long.caf
........................\....\.................\idle_mid.caf
........................\....\.................\idle_short.caf
........................\....\.................\look_left.caf
........................\....\.................\look_right.caf
........................\....\.................\run.caf
........................\....\.................\walk1.caf
........................\....\.................\walk2.caf
........................\....\characters
........................\....\..........\character1.char
........................\....\..........\character2.char
........................\....\scene
........................\....\.....\altaqua.rgb
........................\....\.....\altaqua.rgb.attr
........................\....\.....\bowlpinc.rgb
........................\....\.....\bowlpinc.rgb.attr
........................\....\.....\corridor.flt
........................\....\.....\crossing_sign.rgb
........................\....\.....\crossing_sign.rgb.attr
........................\....\.....\environment.flt
........................\....\.....\grass2.rgb
........................\....\.....\grass2.rgb.attr
........................\....\.....\oakqrtrt.rgb
........................\....\.....\oakqrtrt.rgb.attr
........................\....\.....\pak3_rk1_bvl2.rgb
........................\....\.....\pak3_rk1_bvl2.rgb.attr
........................\....\.....\pak6_rck3_wl3.rgb
........................\....\.....\pak6_rck3_wl3.rgb.attr
........................\....\.....\pak6_rck4_wl3.rgb
........................\....\.....\pak6_rck4_wl3.rgb.attr
........................\....\.....\pat0003.rgb
........................\....\.....\pat0003.rgb.attr
........................\....\.....\pat0106.rgb
........................\....\.....\pat0106.rgb.attr
........................\....\.....\sandshor.rgb
........................\....\.....\sandshor.rgb.attr
........................\....\.....\warningbars.rgb
........................\....\.....\warningbars.rgb.attr
........................\demos
........................\.....\.KeyboardEventHandler.cpp.swp
........................\.....\KeyboardEventHandler.cpp
........................\.....\KeyboardEventHandler.h
........................\.....\main.cpp
........................\.....\Makefile.am
........................\.....\README.txt
........................\.....\RUNME
........................\.....\runme.bat
........................\diff_ignore
........................\doc
........................\...\doxygen.cfg
........................\include
........................\.......\Makefile.am
........................\.......\rbody
........................\.......\.....\ActAttributes.h
........................\.......\.....\ActionConflicts.h
........................\.......\.....\ActionRequest.h
........................\.......\.....\ActRequestArg.h
........................\.......\.....\Animation.h
........................\.......\.....\AnimationActionHandler.h
........................\.......\.....\AnimationActive.h
........................\.......\.....\AnimationActivityHandler.h
........................\.......\.....\AnimationBase.h
........................\.......\.....\AnimationBlend.h
........................\.......\.....\AnimationCombine.h
........................\.......\.....\AnimationDegree.h
........................\.......\.....\AnimationHand