Description: Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.
File list (Check if you may need any files):
GameFrame
.........\Camera.cpp
.........\Camera.h
.........\Debug
.........\DirectX3D.cpp
.........\DirectX3D.h
.........\GameFrame.dep
.........\GameFrame.dsp
.........\GameFrame.dsw
.........\GameFrame.mak
.........\GameFrame.ncb
.........\GameFrame.opt
.........\GameFrame.plg
.........\GameFrame.sln
.........\GameFrame.vcproj
.........\GameFrame.vcproj.GHOST-243776C26.Administrator.user
.........\GameWindow.cpp
.........\Release
.........\Resource
.........\........\tiny.x
.........\........\Warrior.x
.........\stdafx.cpp
.........\stdafx.h
.........\_dxlib.cpp
.........\_dxlib.h