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Title: GenEdit_Classic_058_Source Download
 Description: 3D game scene editor, based on the BSP technology, integrity, and can be compiled
 Downloaders recently: [More information of uploader ywzd163]
 To Search: forest GenEd
File list (Check if you may need any files):
GenEdit_Classic_058_Source
..........................\about.cpp
..........................\about.h
..........................\ActivationWatch.cpp
..........................\ActivationWatch.h
..........................\array.c
..........................\array.h
..........................\box3d.c
..........................\box3d.h
..........................\brush.cpp
..........................\brush.h
..........................\BrushAttributesDialog.cpp
..........................\BrushAttributesDialog.h
..........................\BrushTemplate.c
..........................\BrushTemplate.h
..........................\ChildFrm.cpp
..........................\ChildFrm.h
..........................\ColorSelector
..........................\.............\ColorButton.cpp
..........................\.............\ColorButton.h
..........................\.............\ColorPopup.cpp
..........................\.............\ColorPopup.h
..........................\CompileDialog.cpp
..........................\CompileDialog.h
..........................\Compiler.cpp
..........................\Compiler.h
..........................\CreateArchDialog.cpp
..........................\CreateArchDialog.h
..........................\CreateBoxDialog.cpp
..........................\CreateBoxDialog.h
..........................\CreateConeDialog.cpp
..........................\CreateConeDialog.h
..........................\CreateCylDialog.cpp
..........................\CreateCylDialog.h
..........................\CreateSpheroidDialog.cpp
..........................\CreateSpheroidDialog.h
..........................\CreateStaircaseDialog.cpp
..........................\CreateStaircaseDialog.h
..........................\Debug
..........................\DirectInput
..........................\...........\DirectInputMgr.cpp
..........................\...........\DirectInputMgr.h
..........................\EntitiesDialog.cpp
..........................\EntitiesDialog.h
..........................\Entity.cpp
..........................\Entity.h
..........................\EntityTable.cpp
..........................\EntityTable.h
..........................\EntityVisDlg.cpp
..........................\EntityVisDlg.h
..........................\EntTypeName.c
..........................\EntTypeName.h
..........................\EntView.cpp
..........................\EntView.h
..........................\face.cpp
..........................\face.h
..........................\FaceAttributesDialog.cpp
..........................\FaceAttributesDialog.h
..........................\FaceList.c
..........................\facelist.h
..........................\FilePath.c
..........................\FilePath.h
..........................\Gbsplib.h
..........................\GenEdit
..........................\.......\D3DDrv.dll
..........................\.......\Debug
..........................\.......\Drivers
..........................\.......\.......\D3DDrv.dll
..........................\.......\.......\D3DDrv_BAK.dll
..........................\.......\.......\DoNotDeleteTheseDrivers.txt
..........................\.......\.......\GlideDrv.dll
..........................\.......\GBSPLib.dll
..........................\.......\GenEdit.dsp
..........................\.......\GenEdit.dsw
..........................\.......\GenEdit.ini
..........................\.......\GenEdit.ncb
..........................\.......\GenEdit.opt
..........................\.......\GenEdit.plg
..........................\.......\GenEdit.suo
..........................\.......\GENEDITHELP.HLP
..........................\.......\Genesis.dll
..........................\.......\hlp
..........................\.......\...\AfxCore.rtf
..........................\.......\...\AfxPrint.rtf

..........................\.......\...\Bullet.bmp
..........................\.......\...\CurArw2.bmp
..........................\.......\...\CurArw4.bmp
..........................\.......\...\CurHelp.bmp
..........................\.......\...\EditCopy.bmp
..........................\.......\...\EditCut.bmp
..........................\.......\...\EditPast.bmp

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