Description: Getting Started ucGUI example, you can VC++ 6.0 platform simulation ucGUI, let you in the absence of hardware based on the learning ucGUI.
- [UCGUI-user] - UCGUI manual first chapter of the 15th c
- [ucgui] - ucGUI, can be ported to embedded systems
- [UC8051] - UCGUI in 8051 under the transplant. When
- [LCDSIM3.90version] - LCDSIM3.90version, ucgui Emulator code,
- [UCGUI] - UCOS UCGUI-based and embedded digital os
- [uCGUI_pdf(3.26)] - Chinese document uCGUI This is the conte
- [fivechess] - five chess game in ucgui, setting user f
- [LPC2468_UCGUI] - uCGUI transplantation in the LPC2468, ye
- [ucGUI-STM3210E] - ucgui 3.90a transplantation in STM3210E
- [STM32uCGUI] - STM32 transplantation uCGUI procedures,
File list (Check if you may need any files):
ucgui324
........\Application
........\...........\CCApplication.BAT
........\...........\lcd_drive_2104.C
........\...........\lcd_drive_89.C
........\...........\MainTask.c
........\...........\MicriumLogo.C
........\...........\MicriumLogo_1bpp.c
........\CleanUp.bat
........\Config
........\......\GUIConf.h
........\......\GUITouchConf.h
........\......\LCDConf.h
........\Exe
........\...\GUISimulation.exe
........\gui
........\...\AntiAlias
........\...\.........\CCGUIAntiAlias.BAT
........\...\.........\GUIAAArc.c
........\...\.........\GUIAAChar.c
........\...\.........\GUIAAChar2.c
........\...\.........\GUIAAChar4.c
........\...\.........\GUIAACircle.c
........\...\.........\GUIAALib.c
........\...\.........\GUIAALine.c
........\...\.........\GUIAAPoly.c
........\...\.........\GUIAAPolyOut.c
........\...\ConvertColor
........\...\............\CCConvertColor.bat
........\...\............\LCDP111.c
........\...\............\LCDP222.c
........\...\............\LCDP233.c
........\...\............\LCDP323.c
........\...\............\LCDP332.c
........\...\............\LCDP444.c
........\...\............\LCDP555.c
........\...\............\LCDP565.c
........\...\............\LCDP8666.c
........\...\............\LCDPM233.c
........\...\............\LCDPM323.c
........\...\............\LCDPM332.c
........\...\............\LCDPM555.c
........\...\............\LCDPM565.c
........\...\ConvertMono
........\...\...........\CCConvertMono.bat
........\...\...........\LCDP0.c
........\...\...........\LCDP2.c
........\...\...........\LCDP4.c
........\...\Core
........\...\....\CCGUICore.BAT
........\...\....\GUI.H
........\...\....\gui2dlib.c
........\...\....\GUIAlloc.c
........\...\....\guiarc.c
........\...\....\GUIChar.c
........\...\....\GUIChar0.c
........\...\....\GUICharM.c
........\...\....\GUICharP.c
........\...\....\GUICirc.c
........\...\....\GUIColor2Index.c
........\...\....\GUICore.c
........\...\....\GUICurs.c
........\...\....\guidebug.h
........\...\....\GUIEncJS.c
........\...\....\GUIIndex2Color.c
........\...\....\GUIPolyE.c
........\...\....\GUIPolyM.c
........\...\....\GUIPolyR.c
........\...\....\GUIStream.c
........\...\....\guitask.c
........\...\....\GUITime.c
........\...\....\guitimer.c
........\...\....\GUITYPE.H
........\...\....\GUIUC0.c
........\...\....\GUIUC1.c
........\...\....\GUIVal.c
........\...\....\GUIValf.c
........\...\....\GUIVersion.h
........\...\....\GUI_AddBin.c
........\...\....\GUI_AddDec.c
........\...\....\GUI_AddHex.c
........\...\....\GUI_AddKeyMsgHook.c
........\...\....\GUI_BMP.c
........\...\....\GUI_Color2VisColor.c
........\...\....\GUI_CursorArrowL.c
........\...\....\GUI_CursorArrowLI.c
........\...\....\GUI_CursorArrowLPx.c
........\...\....\GUI_CursorArrowM.c
........\...\....\GUI_CursorArrowMI.c
........\...\....\GUI_CursorArrowMPx.c
........\...\....\GUI_CursorArrowS.c
........\...\....\GUI_CursorArrowSI.c
........\...\....\GUI_CursorArrowSPx.c
........\...\....\GUI_CursorCrossL.c
........\...\....\GUI_CursorCrossLI.c
........\...\....\GUI_CursorCrossLPx.c
........\...\....\GUI_CursorCrossM.c
........\...\....\GUI_CursorCrossMI.c
........\...\....\GUI_CursorCrossMPx.c
........\...\....\GUI_CursorCrossS.c