Description: OpenSceneGraph is a high-performance 3D graphics library development. Widely used in visual simulation, games, virtual reality, high-end technology research and development, as well as modeling and other fields. Using the standard C++ And OpenGL prepared, you can run in the Windows series, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems Cal3d: the role of the skeleton-based animation to achieve osgCal: for OSG Packaging Cal3d, to facilitate use in the OSG library Cal3d. osgCal there has been no official VC projects, upload my own doing!
- [keyenter] - OSG based on the completion of the keybo
- [OSG_MDIMFC] - OSG s MFC Multiple Document Interface pr
- [MFCKUANGJIA] - Use OSG2.2 version 05.net environment in
- [osg] - It s a small game using VC++ based on OS
- [delta3dA8] - DELTA3D Guide, detailing the types of DE
- [OpenSceneGraph] - This paper describes the installation of
- [delta3d] - delta3d delta3d materials, write instruc
- [osgGIS] - the help text of one nodekit based on op
- [OSG] - OSG source code under VS2008 configurati
- [cal3d] - 3dsmax export plug-in cal3d, special exp
File list (Check if you may need any files):
复件 osgCal_VCProject
.....................\cal3dsrc
.....................\........\cal3d
.....................\........\.....\animation.cpp
.....................\........\.....\animation.h
.....................\........\.....\animation_action.cpp
.....................\........\.....\animation_action.h
.....................\........\.....\animation_cycle.cpp
.....................\........\.....\animation_cycle.h
.....................\........\.....\animcallback.h
.....................\........\.....\bone.cpp
.....................\........\.....\bone.h
.....................\........\.....\buffersource.cpp
.....................\........\.....\buffersource.h
.....................\........\.....\cal3d.dsp
.....................\........\.....\cal3d.h
.....................\........\.....\cal3d.rc
.....................\........\.....\cal3d_wrapper.cpp
.....................\........\.....\cal3d_wrapper.h
.....................\........\.....\coreanimation.cpp
.....................\........\.....\coreanimation.h
.....................\........\.....\corebone.cpp
.....................\........\.....\corebone.h
.....................\........\.....\corekeyframe.cpp
.....................\........\.....\corekeyframe.h
.....................\........\.....\corematerial.cpp
.....................\........\.....\corematerial.h
.....................\........\.....\coremesh.cpp
.....................\........\.....\coremesh.h
.....................\........\.....\coremodel.cpp
.....................\........\.....\coremodel.h
.....................\........\.....\coremorphanimation.cpp
.....................\........\.....\coremorphanimation.h
.....................\........\.....\coreskeleton.cpp
.....................\........\.....\coreskeleton.h
.....................\........\.....\coresubmesh.cpp
.....................\........\.....\coresubmesh.h
.....................\........\.....\coresubmorphtarget.cpp
.....................\........\.....\coresubmorphtarget.h
.....................\........\.....\coretrack.cpp
.....................\........\.....\coretrack.h
.....................\........\.....\datasource.h
.....................\........\.....\error.cpp
.....................\........\.....\error.h
.....................\........\.....\global.cpp
.....................\........\.....\global.h
.....................\........\.....\hardwaremodel.cpp
.....................\........\.....\hardwaremodel.h
.....................\........\.....\loader.cpp
.....................\........\.....\loader.h
.....................\........\.....\Makefile.am
.....................\........\.....\Makefile.in
.....................\........\.....\matrix.cpp
.....................\........\.....\matrix.h
.....................\........\.....\mesh.cpp
.....................\........\.....\mesh.h
.....................\........\.....\mixer.cpp
.....................\........\.....\mixer.h
.....................\........\.....\model.cpp
.....................\........\.....\model.h
.....................\........\.....\morphtargetmixer.cpp
.....................\........\.....\morphtargetmixer.h
.....................\........\.....\physique.cpp
.....................\........\.....\physique.h
.....................\........\.....\platform.cpp
.....................\........\.....\platform.h
.....................\........\.....\quaternion.cpp
.....................\........\.....\quaternion.h
.....................\........\.....\refcounted.h
.....................\........\.....\refptr.h
.....................\........\.....\renderer.cpp
.....................\........\.....\renderer.h
.....................\........\.....\resource.h
.....................\........\.....\saver.cpp
.....................\........\.....\saver.h
.....................\........\.....\SConscript
.....................\........\.....\skeleton.cpp
.....................\........\.....\skeleton.h
.....................\........\.....\springsystem.cpp
.....................\........\.....\springsystem.h
.....................\........\.....\streamsource.cpp
.....................\........\.....\streamsource.h
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