Description: I have written triangulation algorithm. Discrete points on the triangular net generation, the traditional Delaunay triangulation to improve the procedures, speed can also be. Members exchange.
To Search:
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File list (Check if you may need any files):
zyb_delaunaydemo
................\ChildView.cpp
................\ChildView.h
................\Delaunay.cpp
................\Delaunay.h
................\DelaunayDemo.cpp
................\DelaunayDemo.exe
................\DelaunayDemo.h
................\DelaunayDemo.rc
................\DelaunayDemo.vcproj
................\MainFrm.cpp
................\MainFrm.h
................\QPerformanceTimer.h
................\res
................\...\DelaunayDemo.manifest
................\...\DelaunayDemo.rc2
................\resource.h
................\stdafx.cpp
................\stdafx.h