Description: a 3D terrain rendor, developed by DirectX and VC++, is applicable to simple 3D game development
File list (Check if you may need any files):
terrainRendor
.............\LeastSquaresLine.html
.............\LeastSquaresLine.jar
.............\source
.............\......\Applet
.............\......\......\LeastSquaresLine.html
.............\......\......\LeastSquaresLine.java
.............\......\......\LeastSquaresLineCanvas.java
.............\......\......\Line.java
.............\......\......\Node.java
.............\......\......\Point.java
.............\......\Terrain
.............\......\.......\DirectX
.............\......\.......\.......\DirectX.h
.............\......\.......\.......\DirectX.vcproj
.............\......\.......\.......\Display.h
.............\......\.......\.......\Error.h
.............\......\.......\.......\Light.h
.............\......\.......\.......\LineEmitter.h
.............\......\.......\.......\Material.h
.............\......\.......\.......\Mesh.h
.............\......\.......\.......\QuadEmitter.h
.............\......\.......\.......\Texture.h
.............\......\.......\.......\Timer.h
.............\......\.......\.......\Utility.h
.............\......\.......\Mathematics
.............\......\.......\...........\Box.h
.............\......\.......\...........\Color.h
.............\......\.......\...........\Complex.h
.............\......\.......\...........\Cylinder.h
.............\......\.......\...........\Ellipsoid.h
.............\......\.......\...........\Float.h
.............\......\.......\...........\Intersection.h
.............\......\.......\...........\LinearAlgebra.h
.............\......\.......\...........\Mathematics.h
.............\......\.......\...........\Mathematics.sln
.............\......\.......\...........\Mathematics.vcproj
.............\......\.......\...........\Matrix.h
.............\......\.......\...........\Plane.h
.............\......\.......\...........\Quad.h
.............\......\.......\...........\Quaternion.h
.............\......\.......\...........\Random.h
.............\......\.......\...........\Ray.h
.............\......\.......\...........\Slab.h
.............\......\.......\...........\Sphere.h
.............\......\.......\...........\test.cpp
.............\......\.......\...........\Vector.h
.............\......\.......\System
.............\......\.......\......\Display.h
.............\......\.......\......\DisplayAdapter.h
.............\......\.......\......\Error.h
.............\......\.......\......\Key.h
.............\......\.......\......\KeyboardListener.h
.............\......\.......\......\Light.h
.............\......\.......\......\Material.h
.............\......\.......\......\Mesh.h
.............\......\.......\......\Mouse.h
.............\......\.......\......\MouseListener.h
.............\......\.......\......\Object.h
.............\......\.......\......\ObjectAdapter.h
.............\......\.......\......\System.cpp
.............\......\.......\......\System.h
.............\......\.......\......\System.sln
.............\......\.......\......\System.vcproj
.............\......\.......\......\Texture.h
.............\......\.......\......\Timer.h
.............\......\.......\......\Vertex.h
.............\......\.......\......\WindowListener.h
.............\......\.......\Terrain
.............\......\.......\.......\CalculateSums.nb
.............\......\.......\.......\Frustum.h
.............\......\.......\.......\Heightfield.h
.............\......\.......\.......\Horizon.h
.............\......\.......\.......\LeastSquares.h
.............\......\.......\.......\LeastSquaresPlane.nb
.............\......\.......\.......\Quadtree.h
.............\......\.......\.......\QuadtreeLevel.h
.............\......\.......\.......\QuadtreeNode.h
.............\......\.......\.......\Terrain.cpp
.............\......\.......\.......\Terrain.h
.............\......\.......\.......\Terrain.sln
.............\......\.......\.......\Terrain.vcproj
.............\......\.......\.......\TerrainTile.h
.............\Terrain.exe