Description: firestarter – A Real-Time Fire Simulator
Many obstacles exist in attempting to graphically render physical
phenomena that are highly fluid and ostensibly chaotic in nature. Fire is a
prime example of such phenomena. Given the unrealizable computational
complexity of chemical-atomic modeling, this paper explores how to best
apply our current understanding of the physical fire model to balance
computational stresses for optimal realism. Special emphasis is given
specifically to the constraints imposed by real-time rendering, as opposed to
production pipeline rendering, introducing firestarter – a real-time fire
simulator developed by the author using OpenGL – which features some
unique implementations of previously discussed topics.
File list (Check if you may need any files):
capstone.pdf
capstone.tar.gz