Description: Hardware-based GPU programming examples, will be three-dimensional model into a texture image using the hardware re-passed the Interception of cpu, to achieve texture mapping function.
- [fbo-gs] - GS is now quoted at less than universal,
- [GPUGems1] - GPU Gems is a compilation of articles co
- [GPU_Gems_2] - GPU GEM 2, GPU development of reference
File list (Check if you may need any files):
FBO Example 2
.............\debug
.............\FBO Example 2.sln
.............\MRT Example
.............\...........\GLee readme.txt
.............\...........\GLee.c
.............\...........\GLee.h
.............\...........\GLSL
.............\...........\....\GLSLProgram.cpp
.............\...........\....\GLSLProgram.hpp
.............\...........\....\GLSLShader.cpp
.............\...........\....\GLSLShader.hpp
.............\...........\MRT Example.cpp
.............\...........\MRT Example.vcproj
.............\...........\mrt.fs
.............\...........\mrt.vs
.............\...........\ReadMe.txt
.............\...........\stdafx.cpp
.............\...........\stdafx.h
.............\Multiple texture with single FBO
.............\................................\GLee readme.txt
.............\................................\GLee.c
.............\................................\GLee.h
.............\................................\Multiple texture with single FBO.cpp
.............\................................\Multiple texture with single FBO.vcproj
.............\................................\ReadMe.txt
.............\................................\stdafx.cpp
.............\................................\stdafx.h
.............\release