- Category:
- Special Effects
- Tags:
-
- File Size:
- 13.86mb
- Update:
- 2012-11-26
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- Uploaded by:
- ymike
Description: GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in todays graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
- [GPU_Programming_Guide] - GPU PROGRAMMING GUID (GPU Programming Gu
- [OpenGL.Shading.Language] - The OpenGL Shading Language, a high-leve
- [FBO] - The document which contains the latest c
- [GPU_GEMS_3] - NVIDIA said,
- [GPU] - GPU depth of excavation. Is engaged in a
- [fbo] - FBO is the base of general-purpose GPU p
- [GPU_Gems_2] - GPU GEM 2, GPU development of reference
- [FBO_Example2] - Hardware-based GPU programming examples,
- [GPUGems2] - Second book of the GPU Gems series in .c
- [CUDAGPU] - cuda GPU programming guide, useful, and
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GPUGems1.djvu