Description: Irrlicht engine is written in C++, a high-performance real-time 3D engine, can be applied to C++ program or. NET language. Through the use of Direct3D (Windows platform), OpenGL 1.2 shader or its own software program, you can realize the full cross-platform engine. Despite being open source, the Irrlicht library offers available in commercial-grade 3D engine that has the art features such as dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection.
File list (Check if you may need any files):
bin
...\data
...\....\button_p.tga
...\....\button_s.tga
...\....\STXINGKA.TTF
...\IrrDemo.exe
...\Irrlicht.dll
build
.....\IrrDemo.sln
.....\IrrDemo.vcproj
src
...\CGUITTFont.cpp
...\CGUITTFont.h
...\main.cpp
...\MastEventReceiver.cpp
...\MastEventReceiver.h
...\Singleton.h
...\TTFontManager.cpp
...\TTFontManager.h