Description: Multi-threaded, system events for system delay Oh, hang, is to learn a good example of thread synchronization
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timesuspend
...........\ARMV4IDbg
...........\ARMV4IRel
...........\.........\StdAfx.obj
...........\.........\timesuspend.exe
...........\.........\timesuspend.obj
...........\.........\timesuspend.pch
...........\.........\timesuspend.res
...........\.........\timesuspendDlg.obj
...........\emulatorDbg
...........\...........\StdAfx.obj
...........\...........\timesuspend.exe
...........\...........\timesuspend.ilk
...........\...........\timesuspend.obj
...........\...........\timesuspend.pch
...........\...........\timesuspend.pdb
...........\...........\timesuspend.res
...........\...........\timesuspendDlg.obj
...........\...........\vc60.pdb
...........\emulatorRel
...........\...........\StdAfx.obj
...........\...........\timesuspend.exe
...........\...........\timesuspend.obj
...........\...........\timesuspend.pch
...........\...........\timesuspend.res
...........\...........\timesuspendDlg.obj
...........\newres.h
...........\ReadMe.txt
...........\res
...........\...\timesuspend.rc2
...........\Resource.h
...........\StdAfx.cpp
...........\StdAfx.h
...........\timesuspend.aps
...........\timesuspend.cpp
...........\timesuspend.h
...........\timesuspend.rc
...........\timesuspend.vcb
...........\timesuspend.vcc
...........\timesuspend.vcl
...........\timesuspend.vco
...........\timesuspend.vcp
...........\timesuspend.vcw
...........\timesuspendDlg.cpp
...........\timesuspendDlg.h