Description: Game map editor (Universal Edition), edited by the editor map, the map is stored as a common format, can be offered to any people to use, the map is divided into three layers, objects, surface, the data layer, in addition to with a layer mask layer (the default collision layer), hoping to help them to learn, my QQ: 248224524
File list (Check if you may need any files):
MapEditor
.........\GameProcess.vsd
.........\MapEditor
.........\.........\bin
.........\.........\...\Debug
.........\.........\...\.....\backItem1.dat
.........\.........\...\.....\backItem2.dat
.........\.........\...\.....\csths1.png
.........\.........\...\.....\Items5.dat
.........\.........\...\.....\Items6.dat
.........\.........\...\.....\Items7.dat
.........\.........\...\.....\Items8.dat
.........\.........\...\.....\Map01
.........\.........\...\.....\Map01.mask
.........\.........\...\.....\mapback.png
.........\.........\...\.....\mapCity.txt
.........\.........\...\.....\MapEditor.exe
.........\.........\...\.....\MapEditor.pdb
.........\.........\...\.....\MapEditor.vshost.exe
.........\.........\...\.....\MapEditor.vshost.exe.manifest
.........\.........\...\.....\slgroundwater.png
.........\.........\...\.....\slrock.png
.........\.........\...\.....\sltrees.png
.........\.........\CDrawMap.cs
.........\.........\ClassDiagram1.cd
.........\.........\CMap.cs
.........\.........\CTools.cs
.........\.........\Form1.cs
.........\.........\Form1.Designer.cs
.........\.........\Form1.resx
.........\.........\Form2.cs
.........\.........\Form2.Designer.cs
.........\.........\Form2.resx
.........\.........\MapEditor.csproj
.........\.........\MapEditor.csproj.user
.........\.........\obj
.........\.........\...\Debug
.........\.........\...\.....\MapEditor.csproj.FileListAbsolute.txt
.........\.........\...\.....\MapEditor.csproj.GenerateResource.Cache
.........\.........\...\.....\MapEditor.exe
.........\.........\...\.....\MapEditor.Form1.resources
.........\.........\...\.....\MapEditor.Form2.resources
.........\.........\...\.....\MapEditor.pdb
.........\.........\...\.....\MapEditor.Properties.Resources.resources
.........\.........\...\.....\Refactor
.........\.........\...\.....\TempPE
.........\.........\...\.....\......\Properties.Resources.Designer.cs.dll
.........\.........\...\MapEditor.csproj.FileList.txt
.........\.........\Program.cs
.........\.........\Properties
.........\.........\..........\AssemblyInfo.cs
.........\.........\..........\Resources.Designer.cs
.........\.........\..........\Resources.resx
.........\.........\..........\Settings.Designer.cs
.........\.........\..........\Settings.settings
.........\MapEditor.doc
.........\MapEditor.sln
.........\UpgradeLog.XML
.........\_UpgradeReport_Files
.........\....................\UpgradeReport.css
.........\....................\UpgradeReport.xslt
.........\....................\UpgradeReport_Minus.gif
.........\....................\UpgradeReport_Plus.gif
.........\无标题.cs