Description: this is a GPU programming, it simulate the water surface, the effect is wonderful.
To Search:
- [CartonRipple] - opengl prepared wave simulation procedur
- [3D_Water] - The use of Direct3D, Simulation and Real
File list (Check if you may need any files):
Water_Simulation\bLois.cpp
................\bLois.dsp
................\bLois.dsw
................\bLois.exe
................\bLois.h
................\bLois.ncb
................\bLois.opt
................\bLois.plg
................\bLois.rc
................\CompCosines.fx
................\d3dapp.cpp
................\d3dapp.h
................\d3denumeration.cpp
................\d3denumeration.h
................\d3dfile.cpp
................\d3dfile.h
................\d3dfont.cpp
................\d3dfont.h
................\d3dsettings.cpp
................\d3dsettings.h
................\d3dutil.cpp
................\d3dutil.h
................\DirectX.ico
................\dxutil.cpp
................\dxutil.h
................\LandMesh.x
................\nvlobby_new_cube_mipmap.dds
................\pillars.x
................\resource.h
................\Sandy.dds
................\WaterMesh.x
................\WaterRip.fx
Water_Simulation