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Title: ode-0.11 Download
 Description: A free, industrial quality library for simulating articulated rigid body dynamics- for example ground vehicles, legged creatures, and moving objects in VR environments. It s fast, flexible & robust. Built-in collision detection.
 Downloaders recently: [More information of uploader zhang_yu9999]
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File list (Check if you may need any files):
ode-0.11
........\ode
........\...\Makefile.am
........\...\src
........\...\...\Makefile.am
........\...\...\array.h
........\...\...\collision_trimesh_trimesh_new.cpp
........\...\...\sphere.cpp
........\...\...\collision_trimesh_internal.h
........\...\...\collision_cylinder_box.cpp
........\...\...\util.cpp
........\...\...\collision_std.h
........\...\...\joints
........\...\...\......\Makefile.am
........\...\...\......\null.cpp
........\...\...\......\pu.cpp
........\...\...\......\pr.cpp
........\...\...\......\null.h
........\...\...\......\amotor.h
........\...\...\......\contact.cpp
........\...\...\......\fixed.cpp
........\...\...\......\hinge2.h
........\...\...\......\pr.h
........\...\...\......\plane2d.cpp
........\...\...\......\universal.cpp
........\...\...\......\universal.h
........\...\...\......\ball.h
........\...\...\......\contact.h
........\...\...\......\slider.h
........\...\...\......\hinge.h
........\...\...\......\joint.cpp
........\...\...\......\lmotor.cpp
........\...\...\......\Makefile.in
........\...\...\......\hinge.cpp
........\...\...\......\lmotor.h
........\...\...\......\plane2d.h
........\...\...\......\ball.cpp
........\...\...\......\piston.h
........\...\...\......\amotor.cpp
........\...\...\......\joint.h
........\...\...\......\pu.h
........\...\...\......\joints.h
........\...\...\......\piston.cpp
........\...\...\......\fixed.h
........\...\...\......\slider.cpp
........\...\...\......\joint_internal.h
........\...\...\......\hinge2.cpp
........\...\...\collision_trimesh_ccylinder.cpp
........\...\...\timer.cpp
........\...\...\heightfield.h
........\...\...\misc.cpp
........\...\...\collision_trimesh_disabled.cpp
........\...\...\odemath.cpp
........\...\...\collision_trimesh_opcode.cpp
........\...\...\collision_trimesh_ray.cpp
........\...\...\testing.cpp
........\...\...\collision_quadtreespace.cpp
........\...\...\step.cpp
........\...\...\collision_cylinder_trimesh.cpp
........\...\...\fastlsolve.c
........\...\...\collision_sapspace.cpp
........\...\...\odeou.h
........\...\...\mat.h
........\...\...\objects.h
........\...\...\collision_trimesh_gimpact.cpp
........\...\...\config.h.in
........\...\...\collision_space.cpp
........\...\...\error.cpp
........\...\...\collision_kernel.h
........\...\...\util.h
........\...\...\capsule.cpp
........\...\...\lcp.cpp
........\...\...\collision_trimesh_plane.cpp
........\...\...\mass.cpp
........\...\...\collision_space_internal.h
........\...\...\odetls.cpp
........\...\...\lcp.h
........\...\...\collision_trimesh_sphere.cpp
........\...\...\matrix.cpp
........\...\...\odeinit.cpp
........\...\...\Makefile.in
........\...\...\fastldlt.c
........\...\...\collision_trimesh_box.cpp
........\...\...\obstack.cpp
........\...\...\mat.cpp
........\...\...\memory.cpp
........\...\...\quickstep.cpp
........\...\...\testing.h
........\...\...\obstack.h
........\...\...\fastdot.c
........\...\...\odeou.cpp
........\...\...\cylinder.cpp
........\...\...\step.h
........\...\...\stepfast.cpp
........\...\...\quickstep.h
........\...\...\plane.cpp
........\...\...\convex.cpp
........\...\...\rotation.cpp
........\...\...\odetls.h
........\...\...\fastltsolve.c
    

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