Description: DirectX9.0c based in the development environment Visual C.net Shooting games, features a very wide, covering the Direct Input, Direct3D, Direct Music and so many examples of functions, as well as script-processing function is a rare good things!
File list (Check if you may need any files):
Stranded
........\game.cpp
........\game.h
........\gameEngine.cpp
........\gameEngine.h
........\GameProject13.suo
........\level.cpp
........\level.h
........\lib
........\...\StrandedEngine.lib
........\main.cpp
........\main.h
........\maps
........\....\agent.tga
........\....\agent.x
........\....\artifact.x
........\....\level1
........\....\......\ground.tga
........\....\......\house.x
........\....\......\k1.bmp
........\....\......\level1.lvl
........\....\......\level1.x
........\....\......\Thumbs.db
........\....\skybox.x
........\....\sky_dust_top.jpg
........\....\Thumbs.db
........\....\ugp.tga
........\menu
........\....\creditsOver.png
........\....\creditsUp.png
........\....\level1Down.png
........\....\level1Over.png
........\....\level1Up.png
........\....\loadingMenu.jpg
........\....\mainMenu.jpg
........\....\quitDown.png
........\....\quitOver.png
........\....\quitUp.png
........\....\startDown.png
........\....\startMenu.jpg
........\....\startOver.png
........\....\startUp.png
........\menu.cpp
........\menu.h
........\sounds
........\......\._menu.wav
........\......\menu.wav
........\......\shot.wav
........\Stranded.ncb
........\Stranded.sln
........\Stranded.vcproj
........\StrandedEngine
........\..............\BoundingGeometry.cpp
........\..............\BoundingGeometry.h
........\..............\Camera.cpp
........\..............\Camera.h
........\..............\CommandScript.cpp
........\..............\CommandScript.h
........\..............\D3DRenderer.cpp
........\..............\D3DRenderer.h
........\..............\defines.h
........\..............\DirectMusic.cpp
........\..............\DirectMusic.h
........\..............\engine.h
........\..............\Frustum.cpp
........\..............\Frustum.h
........\..............\GUI.cpp
........\..............\GUI.h
........\..............\InputInterface.h
........\..............\light.h
........\..............\LogSystem.cpp
........\..............\LogSystem.h
........\..............\material.h
........\..............\MathDefines.h
........\..............\MathLibrary.h
........\..............\Matrix.cpp
........\..............\Matrix.h
........\..............\objLoader.cpp
........\..............\objLoader.h
........\..............\Physics.h
........\..............\Plane.cpp
........\..............\Plane.h
........\..............\Polygon.cpp
........\..............\Polygon.h
........\..............\PropertyScript.cpp
........\..............\PropertyScript.h
........\..............\Quaternion.cpp
........\..............\Quaternion.h
........\..............\RainPS.cpp
........\..............\RainPS.h