Description: Written by VC' s DirectDraw a game, when the mouse moves, the game makes people follow them, as you indicated direction. The way forward to combat with a variety of skeletons. When the integral value below a certain point when the game is over.
- [juezhandazhidian] - 1. Background Briefing now RPG games (ro
- [MFCDirectDraw] - This book details the use of MFC s Direc
- [vcPlayer] - VC video player procedures, functions ca
- [Stranded] - DirectX9.0c based in the development env
- [111] - 程序使用VC++开发程序涉及DirectDraw,DirectSound的使用程
- [Windowsgame] - windows game programming source code
- [waking] - The project achieved walking Sims instan
- [dd] - MFC will be combined with the example of
- [model_reader] - 3D model of the reading process, more pr
- [thrid-person] - DirectX, roaming third-person scenes, ca
File list (Check if you may need any files):
场景由地图编辑器做的游戏示例\CApplication.cpp
............................\CApplication.h
............................\CDDraw.cpp
............................\CDDraw.h
............................\CDInput.cpp
............................\CDInput.h
............................\CDSound.cpp
............................\CDSound.h
............................\CGame.cpp
............................\CGame.h
............................\CGetPath.cpp
............................\CGetPath.h
............................\CText.cpp
............................\CText.h
............................\LoadSceneDataGame.dsp
............................\LoadSceneDataGame.dsw
............................\LoadSceneDataGame.ncb
............................\LoadSceneDataGame.plg
............................\Scene0.sce
............................\Scene1.sce
............................\Scene2.sce
............................\Scene3.sce
............................\Scene4.sce
............................\Scene5.sce
............................\Script1.rc
............................\StructDefine.h
............................\cursor1.cur
............................\icon1.ico
............................\main.cpp
............................\resource.h
............................\LoadSceneDataGame.opt
............................\Save\Role
............................\Debug\CApplication.obj
............................\.....\CDDraw.obj
............................\.....\CDInput.obj
............................\.....\CDSound.obj
............................\.....\CGame.obj
............................\.....\CGetPath.obj
............................\.....\CText.obj
............................\.....\LoadSceneDataGame.exe
............................\.....\LoadSceneDataGame.ilk
............................\.....\LoadSceneDataGame.pch
............................\.....\LoadSceneDataGame.pdb
............................\.....\MakeGame.ilk
............................\.....\MakeGame.pch
............................\.....\MakeGame.pdb
............................\.....\Scene0.sce
............................\.....\Scene1.sce
............................\.....\Scene2.sce
............................\.....\Scene3.sce
............................\.....\Scene4.sce
............................\.....\Scene5.sce
............................\.....\Script1.res
............................\.....\main.obj
............................\.....\vc60.idb
............................\.....\vc60.pdb
............................\.....\pic\ButtonDown.bmp
............................\.....\...\ButtonUp.bmp
............................\.....\...\Circle.bmp
............................\.....\...\GroundRC.bmp
............................\.....\...\Header.bmp
............................\.....\...\HighTree.bmp
............................\.....\...\LowTree.bmp
............................\.....\...\Passageway.bmp
............................\.....\...\Role.bmp
............................\.....\...\Spirit01.bmp
............................\.....\...\Spirit02.bmp
............................\.....\...\怪物图片存储格式的说明.txt
............................\.....\...\角色图片存储格式的说明.txt
............................\.....\Save\Role
............................\.....\....\复件 Role
............................\.....\Music\Level.wav
............................\.....\.....\RoleAttack1.wav
............................\.....\.....\RoleAttack2.wav
............................\.....\.....\RoleDeath.wav
............................\.....\.....\SpiritAttack1.wav
............................\.....\.....\SpiritAttack2.wav
............................\.....\.....\SpiritDeath.wav
............................\.....\.....\foot1.wav
............................\.....\.....\foot2.wav
............................\.....\pic
............................\.....\Save
............................\.....\Music
............................\Save
............................\Debug
场景由地图编辑器做的游戏示例