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 Description: " AI Game Programming mantra" support the book' s source code, very useful!
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File list (Check if you may need any files):
SourceCode
..........\02 Useful Techniques
..........\....................\02 Orkin
..........\....................\........\Agent.cpp
..........\....................\........\Agent.h
..........\....................\........\main.cpp
..........\....................\........\TriggerSystem.cpp
..........\....................\........\TriggerSystem.dsp
..........\....................\........\TriggerSystem.dsw
..........\....................\........\TriggerSystem.h
..........\....................\........\TriggerSystem.ncb
..........\....................\........\TriggerSystem.opt
..........\....................\........\TriggerSystem.plg
..........\....................\........\Vector.h
..........\....................\03 Orkin
..........\....................\........\ActionTable.cpp
..........\....................\........\ActionTable.h
..........\....................\........\ActionTable2.dsp
..........\....................\........\ActionTable2.dsw
..........\....................\........\ActionTable2.ncb
..........\....................\........\ActionTable2.opt
..........\....................\........\ActionTable2.plg
..........\....................\........\main.cpp
..........\....................\04 Orkin
..........\....................\........\AnimController.cpp
..........\....................\........\AnimController.dsp
..........\....................\........\AnimController.dsw
..........\....................\........\AnimController.h
..........\....................\........\AnimController.ncb
..........\....................\........\AnimController.opt
..........\....................\........\AnimController.plg
..........\....................\........\main.cpp
..........\....................\05 Carlisle
..........\....................\...........\Listing1.cpp
..........\....................\07 Vykruta
..........\....................\..........\ChildView.cpp
..........\....................\..........\ChildView.h
..........\....................\..........\LOSGridDemo.aps
..........\....................\..........\LOSGridDemo.cpp
..........\....................\..........\LOSGridDemo.dsp
..........\....................\..........\LOSGridDemo.dsw
..........\....................\..........\LOSGridDemo.exe
..........\....................\..........\LOSGridDemo.h
..........\....................\..........\LOSGridDemo.ncb
..........\....................\..........\LOSGridDemo.opt
..........\....................\..........\LOSGridDemo.plg
..........\....................\..........\LOSGridDemo.rc
..........\....................\..........\MainFrm.cpp
..........\....................\..........\MainFrm.h
..........\....................\..........\readme.txt
..........\....................\..........\res

..........\....................\..........\...\LOSGridDemo.rc2
..........\....................\..........\Resource.h
..........\....................\..........\StdAfx.cpp
..........\....................\..........\StdAfx.h
..........\....................\..........\TransformMat.cpp
..........\....................\..........\TransformMat.h
..........\....................\08 Zarozinski
..........\....................\.............\Spark! Viewer
..........\....................\.............\.............\DATA.TAG
..........\....................\.............\.............\data1.cab
..........\....................\.............\.............\HHUPD.EXE
..........\....................\.............\.............\lang.dat
..........\....................\.............\.............\layout.bin
..........\....................\.............\.............\os.dat
..........\....................\.............\.............\readme.txt
..........\....................\.............\.............\SETUP.EXE
..........\....................\.............\.............\SETUP.INI
..........\....................\.............\.............\setup.ins
..........\....................\.............\.............\setup.lid
..........\....................\.............\.............\_INST32I.EX_
..........\....................\.............\.............

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