Description: This time on I ll be teaching you how to use Bitmap Fonts. You may be saying to yourself "what s so hard about putting text onto the screen". If you ve ever tried it, it s not that easy!
To Search:
- [xzzt] - Use VC++ With OPENGL write a 3D font rot
- [OPenGL] - Interactive realistic scenario system sy
File list (Check if you may need any files):
13_Font\13_Font.ncb
.......\13_Font.sln
.......\13_Font.sln.old
.......\13_Font.suo
.......\13_Font.suo.old
.......\13_Font.vcproj
.......\13_Font.vcproj.7.10.old
.......\13_Font.vcproj.HLT.Administrator.user
.......\Debug\13_Font.exe
.......\.....\13_Font.exe.embed.manifest
.......\.....\13_Font.exe.embed.manifest.res
.......\.....\13_Font.exe.intermediate.manifest
.......\.....\13_Font.ilk
.......\.....\13_Font.pdb
.......\.....\BuildLog.htm
.......\.....\Font.obj
.......\.....\glew32.dll
.......\.....\glu32.dll
.......\.....\glut32.dll
.......\.....\mt.dep
.......\.....\opengl32.dll
.......\.....\vc80.idb
.......\.....\vc80.pdb
.......\Font.cpp
.......\GLAUX.H
.......\GLAUX.LIB
.......\glew.h
.......\glew32.lib
.......\GlU32.Lib
.......\glut.h
.......\glut32.lib
.......\OpenGL32.Lib
.......\UpgradeLog.XML
.......\wglew.h
.......\_UpgradeReport_Files\UpgradeReport.css
.......\....................\UpgradeReport.xslt
.......\....................\UpgradeReport_Minus.gif
.......\....................\UpgradeReport_Plus.gif
.......\Debug
.......\_UpgradeReport_Files
13_Font