Description: Interactive realistic scenario system systems Features: In the windows application framework based on the construction of various objects, which allows scenario effects include: fog, light, rotation at any angle. Construction of the objects are: pot, stool, box, snowman, spherical, graphics, books, screen fonts, the stage.
To Search:
- [Tsinghuasource.Rar] - Qinghua robot simulation source code in
- [3dSimplifier] - Functions/Classes:
- [seaTerrain] - water terrain simulation program with mu
- [FINAL] - Image mosaic! ! This my graduation proje
- [3DText] - Use OpenGL for three font rotation proce
- [13_Font] - This time on I ll be teaching you how to
- [MyOpenGL] - opengl virtual navigation system
File list (Check if you may need any files):
OPenGL\ArcBall.h
......\Data\11.bmp
......\....\book1.bmp
......\....\book2.bmp
......\....\bookback.bmp
......\....\bookfront.bmp
......\....\Crate.bmp
......\....\earth.BMP
......\....\night.bmp
......\....\W.bmp
......\.ebug\Data\11.bmp
......\.....\....\book1.bmp
......\.....\....\book2.bmp
......\.....\....\bookback.bmp
......\.....\....\bookfront.bmp
......\.....\....\Crate.bmp
......\.....\....\earth.bmp
......\.....\....\night.bmp
......\.....\....\w.bmp
......\.....\glew32.dll
......\.....\glu32.dll
......\.....\glut32.dll
......\.....\opengl32.dll
......\.....\OpenGl_tuxingxue.exe
......\.....\OpenGl_tuxingxue.ilk
......\.....\OpenGl_tuxingxue.obj
......\.....\OpenGl_tuxingxue.pch
......\.....\OpenGl_tuxingxue.pdb
......\.....\vc60.idb
......\.....\vc60.pdb
......\GLAUX.H
......\GLAUX.LIB
......\glew.h
......\glew32.lib
......\GlU32.Lib
......\glut.h
......\glut32.lib
......\NeHeGL.h
......\OpenGL32.Lib
......\OpenGl_tuxingxue.cpp
......\OpenGl_tuxingxue.dsp
......\OpenGl_tuxingxue.dsw
......\OpenGl_tuxingxue.ncb
......\OpenGl_tuxingxue.opt
......\OpenGl_tuxingxue.plg
......\wglew.h
......\图形学课程设计.doc
......\Debug\Data
......\Data
......\Debug
OPenGL