Description: Finite state machine source code, most recently doing a project needs to use state machines, their study a little, the original state machine package, and made some modifications to achieve a relatively easy to use the state machine. Which includes test engineering, use case
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include\Logging.cpp
.......\Logging.h
.......\OmacString.cpp
.......\OmacString.h
.......\ring.h
.......\StdAfx.cpp
.......\StdAfx.h
TestProgram\FSMExample1.html
...........\FSMObject.cpp
...........\icon1.ico
...........\resource.h
...........\StdAfx.cpp
...........\StdAfx.h
...........\TestProgram.aps
...........\TestProgram.clw
...........\TestProgram.dep
...........\TestProgram.dsw
...........\TestProgram.mak
...........\TestProgram.ncb
...........\TestProgram.opt
...........\TestProgram.plg
...........\TestProgram.rc
...........\Debug\TestProgram.exe
...........\TestProgram.cpp
...........\debug.txt
...........\TestProgram.h
...........\TestProgram.dsp
...........\FSMExample1.cpp
FiniteStateMachine.cpp
FiniteStateMachine.h
FSMAction.cpp
FSMAction.h
FSMCondition.cpp
FSMCondition.h
FSMError.cpp
FSMError.h
FSMEvent.cpp
FSMEvent.h
fsmHeader.h
fsmImportHeader.h
fsmLib.cpp
fsmlib.dep
fsmlib.dsp
fsmlib.dsw
fsmLib.h
fsmlib.mak
fsmlib.ncb
fsmlib.opt
fsmlib.plg
FSMObject.cpp
FSMObject.h
FSMObserver.h
FSMPolicy.cpp
FSMPolicy.h
FSMPolicy.html
FSMPolicyDescription.doc
FSMPolicyDescription.html
FSMState.cpp
FSMState.h
FSMStateSave.cpp
FSMTransition.cpp
FSMTransition.h
FSMTrigger.cpp
FSMTrigger.h
FSMUtilities.h
icon1.ico
resource.h
SmartPointer.cpp
SmartPointer.h
TestProgram\Debug
include
TestProgram