Description: This procedure can be achieved to open TXT file, show TIN structure, and can add texture images.
To Search:
File list (Check if you may need any files):
Tin3D\Tin3D\stack.h
.....\.....\ReadMe.txt
.....\.....\MainFrm.cpp
.....\.....\StdAfx.cpp
.....\.....\Tin3DDoc.h
.....\.....\Tin3DDoc.cpp
.....\.....\Stack1.h
.....\.....\Tin3D.dsw
.....\.....\StdAfx.h
.....\.....\Tin3D.dsp
.....\.....\Tin3D.plg
.....\.....\Tin3D.clw
.....\.....\Tin3D.ncb
.....\.....\Stack1.cpp
.....\.....\begin.cpp
.....\.....\begin.h
.....\.....\DiaBegin.h
.....\.....\DiaBegin.cpp
.....\.....\DialogBegin.h
.....\.....\ChooseTexture.h
.....\.....\ChooseTexture.cpp
.....\.....\DialogBegin.cpp
.....\.....\stack.cpp
.....\.....\TINPrograss.h
.....\.....\TINPrograss.cpp
.....\.....\res\Tin3D.rc2
.....\.....\...\Tin3DDoc.ico
.....\.....\...\Tin3D.ico
.....\.....\...\earth.bmp
.....\.....\...\Toolbar.bmp
.....\.....\...\toolbar1.bmp
.....\.....\地面点文件和纹理图片\地面点文件.txt
.....\.....\....................\texture.bmp
.....\.....\....................\Thumbs.db
.....\.....\Tin3DView.h
.....\.....\Splash.h
.....\.....\Tin3D.cpp
.....\.....\Tin3D.h
.....\.....\Splsh16.bmp
.....\.....\Resource.h
.....\.....\Splash.cpp
.....\.....\ChildFrm.h
.....\.....\ChildFrm.cpp
.....\.....\MainFrm.h
.....\.....\Debug\Tin3D.res
.....\.....\.....\vc60.idb
.....\.....\.....\Tin3D.pch
.....\.....\.....\vc60.pdb
.....\.....\.....\StdAfx.obj
.....\.....\.....\Tin3DView.obj
.....\.....\.....\Tin3DDoc.obj
.....\.....\.....\Tin3D.obj
.....\.....\.....\Stack1.obj
.....\.....\.....\Splash.obj
.....\.....\.....\MainFrm.obj
.....\.....\.....\DiaBegin.obj
.....\.....\.....\ChooseTexture.obj
.....\.....\.....\ChildFrm.obj
.....\.....\.....\Tin3D.ilk
.....\.....\.....\Tin3D.exe
.....\.....\.....\Tin3D.pdb
.....\.....\Tin3DView.cpp
.....\.....\Tin3D.aps
.....\.....\Tin3D.rc
.....\.....\Tin3D.opt
.....\.....\res
.....\.....\地面点文件和纹理图片
.....\.....\Debug
.....\Tin3D
Tin3D