Description: VS2008 development environment, a small tracking game, the game will be free to determine the npc flight direction and speed of learning introductory artificial intelligence program
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File list (Check if you may need any files):
tagGame\tagGame\Action.cpp
.......\.......\Action.h
.......\.......\Character.cpp
.......\.......\Character.h
.......\.......\CharacterRenderer.cpp
.......\.......\CharacterRenderer.h
.......\.......\Circle.cpp
.......\.......\Circle.h
.......\.......\CircleRenderer.cpp
.......\.......\CircleRenderer.h
.......\.......\collisionTest.cpp
.......\.......\Controller.h
.......\.......\ControllerAvoid.cpp
.......\.......\ControllerAvoid.h
.......\.......\ControllerConditional.cpp
.......\.......\ControllerConditional.h
.......\.......\ControllerEvade.cpp
.......\.......\ControllerEvade.h
.......\.......\ControllerFlock.cpp
.......\.......\ControllerFlock.h
.......\.......\ControllerPC.h
.......\.......\ControllerPeriodic.cpp
.......\.......\ControllerPeriodic.h
.......\.......\ControllerPeriodicRamp.cpp
.......\.......\ControllerPeriodicRamp.h
.......\.......\ControllerPursue.cpp
.......\.......\ControllerPursue.h
.......\.......\ControllerRandomize.cpp
.......\.......\ControllerRandomize.h
.......\.......\ControllerWander.cpp
.......\.......\ControllerWander.h
.......\.......\Debug\Action.obj
.......\.......\.....\BuildLog.htm
.......\.......\.....\Character.obj
.......\.......\.....\CharacterRenderer.obj
.......\.......\.....\Circle.obj
.......\.......\.....\CircleRenderer.obj
.......\.......\.....\ControllerAvoid.obj
.......\.......\.....\ControllerConditional.obj
.......\.......\.....\ControllerEvade.obj
.......\.......\.....\ControllerFlock.obj
.......\.......\.....\ControllerPeriodic.obj
.......\.......\.....\ControllerPeriodicRamp.obj
.......\.......\.....\ControllerPursue.obj
.......\.......\.....\ControllerRandomize.obj
.......\.......\.....\ControllerWander.obj
.......\.......\.....\Gui.obj
.......\.......\.....\JoystickSDL.obj
.......\.......\.....\KeyboardSDL.obj
.......\.......\.....\mt.dep
.......\.......\.....\Obstacle.obj
.......\.......\.....\Perception.obj
.......\.......\.....\RendererColor.obj
.......\.......\.....\SDL.dll
.......\.......\.....\Side.obj
.......\.......\.....\Simulator.obj
.......\.......\.....\tagGame.exe
.......\.......\.....\tagGame.exe.embed.manifest
.......\.......\.....\tagGame.exe.embed.manifest.res
.......\.......\.....\tagGame.exe.intermediate.manifest
.......\.......\.....\tagGame.ilk
.......\.......\.....\tagGame.obj
.......\.......\.....\tagGame.pdb
.......\.......\.....\Util.obj
.......\.......\.....\Util2D.obj
.......\.......\.....\vc80.idb
.......\.......\.....\vc80.pdb
.......\.......\GameState.h
.......\.......\Gui.cpp
.......\.......\Gui.h
.......\.......\Info.plist
.......\.......\JoystickSDL.cpp
.......\.......\JoystickSDL.h
.......\.......\KeyboardSDL.cpp
.......\.......\KeyboardSDL.h
.......\.......\LICENSE.txt
.......\.......\Makefile
.......\.......\mathTest.cpp
.......\.......\MathUtil.h
.......\.......\Matrix.h
.......\.......\Obstacle.cpp
.......\.......\Obstacle.h
.......\.......\Perception.cpp
.......\.......\Perception.h
.......\.......\README.txt
.......\.......\releaseNotes.txt
.......\.......\Renderer.h
.......\.......\RendererColor.cpp
.......\.......\RendererColor.h
.......\.......\SConstruct
.......\.......\SDLMain.h
.......\.......\Shape.h
.......\.......\Side.cpp
.......\.......\Side.h
.......\.......\Simulator.cpp
.......\.......\Simulator.h
.......\.......\tagGame.cpp
.......\.......\tagGame.ncb
.......\.......\tagGame.sln
.......\.......\tagGame.sln.old