Description: VS2008 development environment, a simple A* algorithm is a small example, the main embodiment of the method of A* pathfinding for beginners A* algorithm
- [aSTARR] - astar algorithm improvements, useful, ru
- [ASTAR] - Searching in a map using A*.Seek for the
- [AStar] - A* algorithm has to search for paths alg
File list (Check if you may need any files):
AStar\a star pathfinder v. 1.92\Blitz Basic Version\Astar Demo 1 - Basics.bb
.....\.........................\...................\Astar Demo 2 - Smiley and Chaser.bb
.....\.........................\...................\includes\aStarLibrary - Demo 1 (do not use).bb
.....\.........................\...................\........\aStarLibrary.bb
.....\.........................\...................\more demos\Demo 3 - 4-way pathfinder.bb
.....\.........................\...................\..........\Demo 4a - Collision Detection (loop based).bb
.....\.........................\...................\..........\Demo 4b - Collision Detection (time based).bb
.....\.........................\...................\..........\Demo 5 - Group Movement.bb
.....\.........................\...................\..........\includes\aStarLibrary - Demo 3 (4 way).bb
.....\.........................\...................\..........\........\aStarLibrary - Demo 4a (loop based).bb
.....\.........................\...................\..........\........\aStarLibrary - Demo 4b (time based).bb
.....\.........................\...................\..........\........\aStarLibrary - Demo 5.bb
.....\.........................\...................\..........\........\shared functions.bb
.....\.........................\...................\..........\myTerrainData - demo 4.dat
.....\.........................\...................\..........\myTerrainData - demo 5.dat
.....\.........................\Graphics\arrow1.bmp
.....\.........................\........\arrow2.bmp
.....\.........................\........\arrow3.bmp
.....\.........................\........\arrow4.bmp
.....\.........................\........\arrow5.bmp
.....\.........................\........\arrow6.bmp
.....\.........................\........\arrow7.bmp
.....\.........................\........\arrow8.bmp
.....\.........................\........\bluegrid.bmp
.....\.........................\........\end.bmp
.....\.........................\........\ghost x 10.bmp
.....\.........................\........\ghost.bmp
.....\.........................\........\greengrid.bmp
.....\.........................\........\grid.bmp
.....\.........................\........\number0.bmp
.....\.........................\........\number1.bmp
.....\.........................\........\number2.bmp
.....\.........................\........\number3.bmp
.....\.........................\........\number4.bmp
.....\.........................\........\number5.bmp
.....\.........................\........\number6.bmp
.....\.........................\........\number7.bmp
.....\.........................\........\number8.bmp
.....\.........................\........\number9.bmp
.....\.........................\........\path.bmp
.....\.........................\........\red_pointer.bmp
.....\.........................\........\SmallNumberStrip.bmp
.....\.........................\........\smiley x 10.bmp
.....\.........................\........\smiley.bmp
.....\.........................\........\start.bmp
.....\.........................\........\Thumbs.db
.....\.........................\........\wall x 10.bmp
.....\.........................\........\wall.bmp
.....\.........................\Visual C++ Version\common\debuglog.h
.....\.........................\..................\......\dxlibrary.h
.....\.........................\..................\......\launchwindows.h
.....\.........................\..................\Demo 1 - Basics\A Star Basics.exe
.....\.........................\..................\...............\astarlibrary - do not use.h
.....\.........................\..................\...............\Debug\BuildLog.htm
.....\.........................\..................\...............\.....\main.obj
.....\.........................\..................\...............\.....\mt.dep
.....\.........................\..................\...............\.....\project.exe.embed.manifest
.....\.........................\..................\...............\.....\project.exe.embed.manifest.res
.....\.........................\..................\...............\.