Description: OPENGL+ MFC series with three-dimensional terrain, you can build TIN, rotation, translation, has added texture, there are data.
To Search:
- [well_logging_process] - I read the time to write a master's degr
- [Topographty] - use OpenGL integrity of the terrain gene
- [ysx_dixing] - This is a very complete and detailed thr
- [ZGL_MiliEarth] - Construct three-dimensional terrain tool
- [sanweidixingmanyou] - In the digital elevation through OpenGL,
- [V2.1] - the data for opengl,I want this is userf
- [terrain] - MFC-based stereo vision display three-di
- [OpenGLSYSTEM] - OpenGL 3D visualization system, real-tim
- [22] - From the elevation map (digital elevatio
- [44] - From the elevation map (digital elevatio
File list (Check if you may need any files):
用OPENGL+MFC编的三维地形,还加了纹理贴图\07063257_GL\07063257_GL.clw
........................................\...........\07063257_GL.cpp
........................................\...........\07063257_GL.dsp
........................................\...........\07063257_GL.dsw
........................................\...........\07063257_GL.exe
........................................\...........\07063257_GL.h
........................................\...........\07063257_GL.ncb
........................................\...........\07063257_GL.plg
........................................\...........\07063257_GLDoc.cpp
........................................\...........\07063257_GLDoc.h
........................................\...........\07063257_GLView.h
........................................\...........\AddData.cpp
........................................\...........\AddData.h
........................................\...........\ChildFrm.cpp
........................................\...........\ChildFrm.h
........................................\...........\ChooseTexture.cpp
........................................\...........\ChooseTexture.h
........................................\...........\Debug\07063257_GL.exe
........................................\...........\.....\07063257_GL.pch
........................................\...........\.....\07063257_GL.pdb
........................................\...........\.....\07063257_GL.res
........................................\...........\.....\vc60.idb
........................................\...........\.....\vc60.pdb
........................................\...........\.....\StdAfx.sbr
........................................\...........\.....\StdAfx.obj
........................................\...........\.....\07063257_GL.sbr
........................................\...........\.....\07063257_GLDoc.sbr
........................................\...........\.....\07063257_GLView.sbr
........................................\...........\.....\AddData.sbr
........................................\...........\.....\ChildFrm.sbr
........................................\...........\.....\ChooseTexture.sbr
........................................\...........\.....\MainFrm.sbr
........................................\...........\.....\Splash.sbr
........................................\...........\.....\Stack.sbr
........................................\...........\.....\Stack.obj
........................................\...........\.....\Splash.obj
........................................\...........\.....\MainFrm.obj
........................................\...........\.....\ChooseTexture.obj
........................................\...........\.....\ChildFrm.obj
........................................\...........\.....\AddData.obj
........................................\...........\.....\07063257_GLDoc.obj
........................................\...........\.....\07063257_GL.obj
........................................\...........\.....\07063257_GL.bsc
........................................\...........\.....\07063257_GLView.obj
........................................\...........\.....\07063257_GL.ilk
........................................\...........\MainFrm.cpp
........................................\...........\MainFrm.h
........................................\...........\ReadMe.txt
........................................\...........\res\07063257_GL.ico
........................................\...........\...\07063257_GL.rc2
........................................\...........\...\07063257_GLDoc.ico
........................................\...........\...\Toolbar.bmp
........................................\...........\resource.h
........................................\...........\Splash.cpp
........................................\...........\Splash.h
........................................\...........\Stack.cpp
........................................\...........\Stack.h
........................................\...........\StdAfx.cpp
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