Description: // This demo implements tangent space normal mapping using a series of Direct3D
// High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx)
// is provided with three techniques that implements normal mapping for each
// of the three Direct3D light types: direction, point, and spot lights.
//
File list (Check if you may need any files):
D3D9NormalMapping.vcproj
Content
.......\Shaders
.......\.......\normal_mapping.fx
.......\Textures
.......\........\color_map.jpg
.......\........\credits.txt
.......\........\normal_map.jpg
D3D9NormalMapping.exe
main.cpp
D3D9NormalMapping.sln