Description: DirectX in the dynamic opposite of the 3D simulation, which implements two algorithms, as well as the operation of the camera and light settings
- [3dpipe2] - with opengl 3d pipe sourcecode,
- [ajaxMap_net] - ajax combination. net (C#) to develop th
- [dx_water_source] - Make use of GPU computing Dirext version
- [gnwater] - By Nicolai Eduard Gancerenco. This compo
- [Water] - Direct3D implementation Wave
- [particle] - Sports DirectX for particle system progr
- [water] - Using OPENGL achieve the effect of a wav
- [02_ComplexSample] - no
File list (Check if you may need any files):
water
.....\water
.....\.....\1.bmp
.....\.....\camera.cpp
.....\.....\camera.h
.....\.....\d3dUtility.cpp
.....\.....\d3dUtility.h
.....\.....\Debug
.....\.....\.....\water.exe
.....\.....\.....\water.ilk
.....\.....\.....\water.pdb
.....\.....\water
.....\.....\water.ncb
.....\.....\water.sln
.....\.....\water.suo
.....\.....\.....\1.bmp
.....\.....\.....\Debug
.....\.....\.....\.....\BuildLog.htm
.....\.....\.....\.....\camera.obj
.....\.....\.....\.....\d3dUtility.obj
.....\.....\.....\.....\mt.dep
.....\.....\.....\.....\vc90.idb
.....\.....\.....\.....\vc90.pdb
.....\.....\.....\.....\water.exe.intermediate.manifest
.....\.....\.....\.....\xfile.obj
.....\.....\.....\water.vcproj
.....\.....\.....\water.vcproj.zmg-PC.zmg.user
.....\.....\.....\zmg.jpg
.....\.....\.....\ZMG.X
.....\.....\xfile.cpp
.....\.....\zmg.jpg
.....\.....\ZMG.X