Description: Preparation of an agreement with the smoke effect tuio interactive scenes, C++ and openGL preparation, can be deployed in any multi-touch platform, the compiler can be run directly after the
File list (Check if you may need any files):
tuiosmoke
.........\fftw.h
.........\Makefile
.........\Makefile.win
.........\tuiosmoke.ico
.........\TUIO
.........\....\TuioTime.h
.........\....\TuioTime.cpp
.........\....\TuioListener.h
.........\....\TuioServer.h
.........\....\TuioServer.cpp
.........\....\TuioCursor.h
.........\....\TuioObject.h
.........\....\TuioContainer.h
.........\....\TuioClient.h
.........\....\TuioPoint.h
.........\....\TuioClient.cpp
.........\tuiosmoke.cbp
.........\rfftw.h
.........\TuioSmoke.cpp
.........\glText.h
.........\win32
.........\.....\SDL.lib
.........\.....\wgetopt.h
.........\.....\RFFTW2dll.lib
.........\.....\SDLmain.lib
.........\.....\RFFTW2dll.dll
.........\.....\wgetopt.cpp
.........\.....\SDL.dll
.........\bin
.........\...\RFFTW2dll.dll
.........\...\SDL.dll
.........\fluid2d.h
.........\oscpack
.........\.......\changes
.........\.......\ip
.........\.......\..\NetworkingUtils.h
.........\.......\..\TimerListener.h
.........\.......\..\IpEndpointName.h
.........\.......\..\UdpSocket.h
.........\.......\..\win32
.........\.......\..\.....\NetworkingUtils.cpp
.........\.......\..\.....\UdpSocket.cpp
.........\.......\..\posix
.........\.......\..\.....\NetworkingUtils.cpp
.........\.......\..\.....\UdpSocket.cpp
.........\.......\..\PacketListener.h
.........\.......\..\IpEndpointName.cpp
.........\.......\todo
.........\.......\license
.........\.......\osc
.........\.......\...\MessageMappingOscPacketListener.h
.........\.......\...\OscPrintReceivedElements.h
.........\.......\...\OscOutboundPacketStream.h
.........\.......\...\OscHostEndianness.h
.........\.......\...\OscReceivedElements.cpp
.........\.......\...\OscTypes.h
.........\.......\...\OscOutboundPacketStream.cpp
.........\.......\...\OscException.h
.........\.......\...\OscPacketListener.h
.........\.......\...\OscReceivedElements.h
.........\.......\...\OscTypes.cpp
.........\.......\...\OscPrintReceivedElements.cpp
.........\.......\readme
.........\main.cpp
.........\resource.rc
.........\TuioSmoke.h
.........\tuiosmoke.layout
.........\fluid2d.cpp
.........\README
.........\resource.h
.........\SDL
.........\...\SDL_types.h
.........\...\SDL_syswm.h
.........\...\SDL_timer.h
.........\...\SDL_keyboard.h
.........\...\SDL_stdinc.h
.........\...\SDL_version.h
.........\...\SDL_audio.h
.........\...\SDL_platform.h
.........\...\SDL_joystick.h
.........\...\close_code.h
.........\...\SDL_cdrom.h
.........\...\SDL_keysym.h
.........\...\SDL_loadso.h
.........\...\SDL_endian.h
.........\...\SDL_opengl.h
.........\...\SDL_quit.h
.........\...\SDL_cpuinfo.h
.........\...\SDL_config.h
.........\...\SDL_getenv.h
.........\...\SDL_rwops.h
.........\...\SDL_events.h
.........\...\SDL_error.h
.........\...\SDL_thread.h
.........\...\begin_code.h
.........\...\SDL_mouse.h
.........\...\SDL_active.h
.........\...\SDL_byteorder.h
.........\...\SDL_name.h