Description: Implementation of this program is drawing a unit cube are parallel to the projection of the program, you can draw the transformed graph. Operating environment for vc++6.0 there is an executable file containing the source code and all.
To Search:
- [3DAni] - cube perspective projection transform, t
- [3Dtransform] - Graphics on the cube is translation, rot
- [openGL_mouse_handle] - OpenGL implementation of the mouse movem
- [CGApps] - Modeling and case examples of small exam
File list (Check if you may need any files):
code\CGFramework.aps
....\CGFramework.clw
....\CGFramework.cpp
....\CGFramework.dsp
....\CGFramework.dsw
....\CGFramework.exe
....\CGFramework.h
....\CGFramework.ncb
....\CGFramework.opt
....\CGFramework.plg
....\CGFramework.rc
....\CGFrameworkDoc.cpp
....\CGFrameworkDoc.h
....\CGFrameworkView.cpp
....\CGFrameworkView.h
....\ControllerBase.cpp
....\ControllerBase.h
....\DlgSelectController.cpp
....\DlgSelectController.h
....\Ex4.cpp
....\Ex4.h
....\Init.cpp
....\MainFrm.cpp
....\MainFrm.h
....\MyController.cpp
....\MyController.h
....\ReadMe.txt
....\resource.fd
....\Resource.h
....\StdAfx.cpp
....\StdAfx.h
....\VA_C__Documents and Settings_Administrator_Local Settings_Application Data_VisualAssist_vc6_history_
....\res\CGFramework.ico
....\...\CGFramework.rc2
....\...\CGFrameworkDoc.ico
....\...\Thumbs.db
....\...\Toolbar.bmp
....\Release\CGFramework.exe
....\.......\CGFramework.obj
....\.......\CGFramework.pch
....\.......\CGFramework.res
....\.......\CGFrameworkDoc.obj
....\.......\CGFrameworkView.obj
....\.......\ControllerBase.obj
....\.......\DlgSelectController.obj
....\.......\Ex4.obj
....\.......\Init.obj
....\.......\MainFrm.obj
....\.......\MyController.obj
....\.......\StdAfx.obj
....\.......\vc60.idb
....\res
....\Release
code