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Title: D3D_Demo Download
 Description: PROGRAM WITH D3D
 Downloaders recently: [More information of uploader 64065651]
 To Search: d3d
  • [ZMTank] - a d3d scheduled with the small tank 3D g
  • [D3D] - 3D games to achieve some of the basic fe
  • [178693169[1].0feiji(1)] - d3d aircraft, very Cuoa, we can come to
  • [D3d] - The use of managed DirectX9.0C+ VS2005 p
  • [fog] - D3D development of the spray environment
  • [LODTerrain] - One example of LOD terrain model
  • [swordinrock] - I own the game, the map scrolling and ta
  • [Terrain] - DX9 packaged terrain classes loaded from
  • [SkyBox] - create a sky boc ,and you can walk throu
File list (Check if you may need any files):
D3D_Demo\ACustomModel.cpp
........\ACustomModel.h
........\AllocateHierarchy.cpp
........\AllocateHierarchy.h
........\Camera.cpp
........\Camera.h
........\CollideDetection.cpp
........\CollideDetection.h
........\CollideMeshModel.cpp
........\CollideMeshModel.h
........\..mmon\directx.ico
........\......\dxstdafx.cpp
........\......\dxstdafx.h
........\......\DXUT.cpp
........\......\DXUT.h
........\......\DXUTenum.cpp
........\......\DXUTenum.h
........\......\DXUTgui.cpp
........\......\DXUTgui.h
........\......\DXUTMesh.cpp
........\......\DXUTMesh.h
........\......\DXUTmisc.cpp
........\......\DXUTmisc.h
........\......\DXUTRes.cpp
........\......\DXUTRes.h
........\......\DXUTSettingsDlg.cpp
........\......\DXUTSettingsDlg.h
........\......\DXUTsound.cpp
........\......\DXUTsound.h
........\......\DXUT_2003.sln
........\......\DXUT_2003.vcproj
........\......\DXUT_2005.sln
........\......\DXUT_2005.vcproj
........\Constant.h
........\Cube.cpp
........\Cube.h
........\Cuboid.cpp
........\Cuboid.h
........\D3D_Demo.exe
........\D3D_Demo.jpg
........\D3D_Demo.manifest
........\D3D_Demo.rc
........\D3D_Demo_2003.sln
........\D3D_Demo_2003.vcproj
........\D3D_Demo_2005.ncb
........\D3D_Demo_2005.sln
........\D3D_Demo_2005.suo
........\D3D_Demo_2005.vcproj
........\D3D_Demo_2005.vcproj.CLASS814.user1.user
........\EmptyProject_April 2006.cpp
........\GameMain.cpp
........\GameMain.h
........\IBaseModel.h
........\ICollideModel.h
........\InputDevice.cpp
........\InputDevice.h
........\InputManager.cpp
........\InputManager.h
........\Log_2008.dll
........\Log_2008.lib
........\MathTools.cpp
........\MathTools.h
........\MeshModel.cpp
........\MeshModel.h
........\MouseInfo.cpp
........\MouseInfo.h
........\Object.h
........\Particle.h
........\ParticleFactory.cpp
........\ParticleFactory.h
........\ParticleSystem.cpp
........\ParticleSystem.h
........\ParticleSystemPara.cpp
........\ParticleSystemPara.h
........\Res\dead_cow.tga
........\...\dead_cow.X
........\...\dixin11.jpg
........\...\hero.X
........\...\highmap.raw
........\...\mentest.jpg
........\...\particle.bmp
........\...\rock.tga
........\...\rock_1.X
........\...\rock_2.X
........\...\rock_3.X
........\...\rock_4.X
........\...\sky.bmp
........\...\tree_1.X
........\...\tree_1a.tga
........\...\tree_1b.tga
........\...\tree_2.X
........\...\tree_2a.tga
........\...\tree_2b.tga
........\resource.h
........\Role.cpp
........\Role.h
........\RoleEffect.cpp
........\RoleEffect.h
........\Runnable.cpp
........\Runnable.h
    

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