Description: Terrain LOD technology show, openGL programming, vc6.0 development environment, it is recommended to download
- [massiveterrainrendering.Rar] - massive terrain rendering, use OpenGL an
- [HaiDi_3D] - Opengl based on the realization that the
- [textureex3] - openGL Mountain Light Series III procedu
- [trrain-LOD] - In a large-scale real-time roaming terra
- [LODTerrain] - LOD technology, so the dynamic terrain,
- [robot] - opengl in the robot arm of the painting,
- [3d_view] - OPENGL sky box can change the terrain to
- [LODdemo] - Based on the LOD terrain loading opengl
- [opengl_test_lod] - Rendering, use the OPENGL and C++, using
File list (Check if you may need any files):
MyLOD\BMPLoad.cpp
.....\BMPLoad.h
.....\DETAIL.BMP
.....\LandTex.cpp
.....\LandTex.h
.....\Lod.cpp
.....\Lod.h
.....\MainFrm.cpp
.....\MainFrm.h
.....\MyLOD.aps
.....\MyLOD.clw
.....\MyLOD.cpp
.....\MyLOD.dsp
.....\MyLOD.dsw
.....\MyLOD.h
.....\MyLOD.ncb
.....\MyLOD.opt
.....\MyLOD.plg
.....\MyLOD.rc
.....\MyLODDoc.cpp
.....\MyLODDoc.h
.....\MyLODView.cpp
.....\MyLODView.h
.....\ReadMe.txt
.....\..lease\DETAIL.BMP
.....\.......\TEX0.BMP
.....\.......\TEX1.BMP
.....\.......\TEX2.BMP
.....\.......\Tex3.bmp
.....\.ES\MyLOD.ico
.....\...\MyLOD.rc2
.....\...\MyLODDoc.ico
.....\...\Toolbar.bmp
.....\Resource.h
.....\StdAfx.cpp
.....\StdAfx.h
.....\TEX0.BMP
.....\TEX1.BMP
.....\TEX2.BMP
.....\Tex3.bmp
.....\Release
.....\RES
MyLOD