Description: Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
- [octree] - 3Do game code, based on the difference o
- [massiveterrainrendering.Rar] - massive terrain rendering, use OpenGL an
- [MyLOD] - Terrain LOD technology show, openGL prog
- [OpenGL] - This paper describes the OpenGL-based re
- [MyRipple] - VC++ graphics pipeline image of small pr
- [terrin_1] - Information about the terrain, very deta
- [myOcean] - OSG surface model using the module prepa
File list (Check if you may need any files):
opengl_test_lod\DEMO(release版).exe
...............\dh10.bmp
...............\dh10.mtl
...............\dh10.obj
...............\dialog.aps
...............\dialog.clw
...............\dialog.cpp
...............\dialog.dsp
...............\dialog.dsw
...............\dialog.h
...............\dialog.ncb
...............\dialog.opt
...............\dialog.plg
...............\dialog.rc
...............\dialogDlg.cpp
...............\dialogDlg.h
...............\Dibapi.cpp
...............\Dibapi.h
...............\draw.dll
...............\draw.h
...............\draw.lib
...............\res\09488003.bmp
...............\...\bitmap8.bmp
...............\...\crater.dem
...............\...\dem2.bin
...............\...\dialog.ico
...............\...\dialog.rc2
...............\...\terrain.BMP
...............\...\xx16.bmp
...............\...\yun.bmp
...............\resource.h
...............\Splash.cpp
...............\Splash.h
...............\StdAfx.cpp
...............\StdAfx.h
...............\程序说明.txt
...............\res
opengl_test_lod