Description: An ocean water simulation with FFT-animated heightfields, reflections, and fresnel effect.
To Search:
- [multi-csrbf-gui] - This a prepared by Dr. RBF interpolation
- [FFT] - Signal FFT transform, you can choose a n
- [vc++QQ] - vc++ realize QQ interface code very usef
- [FFTOcean] - FFT-based simulation of the sea. Be able
- [oceanFFT] - CUDA FFT : The Simulation Of The Surface
- [Render] - Surfacce rendering with MarchingCubes, V
- [ocean] - Implementation based on FFT, Perlin nois
- [qsplat-1.0-src] - Stanford University famous Qsplat system
File list (Check if you may need any files):
waterfft\waterfft\font
........\........\log.txt
........\........\readme.txt
........\........\shaderlog.txt
........\........\......s\waterfp1.txt
........\........\.......\watervp1.txt
........\........\.rc\cloudvolume.cpp
........\........\...\cloudvolume.h
........\........\...\extensions.cpp
........\........\...\extensions.h
........\........\...\fft.h
........\........\...\fftsg.cpp
........\........\...\fftsg2d.cpp
........\........\...\font.cpp
........\........\...\input.cpp
........\........\...\main.cpp
........\........\...\main.h
........\........\...\matrix.h
........\........\...\noise.cpp
........\........\...\noise.h
........\........\...\random.cpp
........\........\...\random.h
........\........\...\render.cpp
........\........\...\sky.dsp
........\........\...\sky.dsw
........\........\...\sky.opt
........\........\...\sky.plg
........\........\...\timer.cpp
........\........\...\timer.h
........\........\...\vector.cpp
........\........\...\vector.h
........\........\textures\cubenx.tga
........\........\........\cubeny.tga
........\........\........\cubenz.tga
........\........\........\cubepx.tga
........\........\........\cubepy.tga
........\........\........\cubepz.tga
........\........\........\font.tga
........\........\........\particle.tga
........\........\waterfft.exe
........\........\shaders
........\........\src
........\........\textures
........\waterfft
waterfft