Description: 6 cube texture sky box the ball into the sky mapping tool that can be used to convert cs sky box texture maps for the corresponding sky ball, using nearest sampling, rather than the linear weighted sampling, so the output of a large image, results will not be very good, there will be massive
To Search:
- [skyBoxandCamera] - Opengl, VC++, Sky-box algorithm, a very
- [skybox] - Simple realization of the sky box sky bo
- [sphere3d] - SPHERE3D(Zin,theta_m ax,phi_min,phi_max
- [texture] - Simple Opengl texture mapping, including
File list (Check if you may need any files):
CubeToSphere\ButtonST.cpp
............\CubeToSphereDlg.h
............\ButtonST.h
............\CubeToSphere.opt
............\CubeToSphereDlg.cpp
............\CubeToSphere.clw
............\ReadMe.txt
............\CubeToSphere.h
............\CubeToSphere.aps
............\CubeToSphere.rc
............\StdAfx.cpp
............\res\CubeToSphere.rc2
............\...\CubeToSphere.ico
............\...\bitmap.bmp
............\CubeToSphere.dsw
............\CubeToSphere.ncb
............\Debug\CubeToSphere.res
............\.....\vc60.idb
............\.....\CubeToSphere.pch
............\.....\vc60.pdb
............\.....\CubeToSphere.exe
............\.....\CubeToSphere.pdb
............\.....\StdAfx.sbr
............\.....\StdAfx.obj
............\.....\ButtonST.sbr
............\.....\CubeToSphere.sbr
............\.....\CubeToSphereDlg.sbr
............\.....\EditST.sbr
............\.....\CubeToSphere.bsc
............\.....\EditST.obj
............\.....\CubeToSphere.obj
............\.....\CubeToSphere.ilk
............\.....\CubeToSphereDlg.obj
............\.....\ButtonST.obj
............\CubeToSphere.plg
............\StdAfx.h
............\CubeToSphere.cpp
............\CubeToSphere.dsp
............\Resource.h
............\res
............\Debug
CubeToSphere
DevIL-SDK-x86-1.7.8.zip