Description: Simple Opengl texture mapping, including mapping the sphere, cylinder block, and the use of Bezier curves and paste texture painting Apple
- [openGlSample] - OpenGL textures, filter, light and atomi
- [cup] - This code can draw a Bezier curve of a c
- [3d_dik] - procedure used mainly in the three-dimen
- [opengl_texture] - A OPENGL example of multiple texture map
- [Timer] - Functions/Classes:
- [illumination] - Achieved a sphere with the cylinder s te
- [Draw] - vc++ drawing board procedures, more powe
- [mutiTextures] - glsl shader written in multi-texture map
- [texture] - Texture mapping to achieve a total of th
- [CubeToSphere] - 6 cube texture sky box the ball into the
File list (Check if you may need any files):
纹理贴图\Data\12.bmp
........\....\121.bmp
........\....\234.bmp
........\....\3.bmp
........\....\5.bmp
........\....\earth1.bmp
........\MainFrm.cpp
........\MainFrm.h
........\ReadMe.txt
........\res\TestGL.ico
........\...\TestGL.rc2
........\...\TestGLDoc.ico
........\...\Toolbar.bmp
........\resource.h
........\StdAfx.cpp
........\StdAfx.h
........\TestGL.aps
........\TestGL.clw
........\TestGL.cpp
........\TestGL.dsp
........\TestGL.dsw
........\TestGL.h
........\TestGL.ncb
........\TestGL.opt
........\TestGL.plg
........\TestGL.rc
........\TestGLDoc.cpp
........\TestGLDoc.h
........\TestGLView.cpp
........\TestGLView.h
........\Data
........\Debug
........\res
纹理贴图