Description: From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terrain and the terrain texture map. Terrain also asked roaming, you can view past and move around to observe after the terrain.
- [mfcopentree] - a labor of graduate students to write th
- [embeddedinVCOpenGL] - Functions/Classes:
- [OpenGL] - Read the data, using OpenGL function wit
- [TIN] - read data from txt,creat tin
- [terrain] - MFC-based stereo vision display three-di
- [triangulationnetwork] - Use VC++ combine OPENGL to build triangu
- [22] - From the elevation map (digital elevatio
File list (Check if you may need any files):
场景移动响应\assig2_modelling\assig2_modelling.vcproj
............\................\assig2_modelling.vcproj.chenshuxian-PC.chenshuxian.user
............\................\assig2_modelling.vcproj.teacher7.jszxxhs.user
............\................\assig2_modelling.vcproj.user727.Administrator.user
............\................\assig2_modelling.vcproj.YUJIE.YU JIE.user
............\................\bmploader.cpp
............\................\bmploader.h
............\................\bottleprofile.txt
............\................\cube.cpp
............\................\cube.h
............\................\cylinder.h
............\................\data\Book1.xls
............\................\....\bottleprofile.txt
............\................\....\floor2.BMP
............\................\....\NO1.bmp
............\................\....\puget_elev.bmp
............\................\....\puget_text.bmp
............\................\....\Thumbs.db
............\................\....\wineglassprofile.txt
............\................\data_struct.h
............\................\Debug\assig2_modelling.exe.embed.manifest
............\................\.....\assig2_modelling.exe.embed.manifest.res
............\................\.....\assig2_modelling.exe.intermediate.manifest
............\................\.....\bmploader.obj
............\................\.....\BuildLog.htm
............\................\.....\cylinder.obj
............\................\.....\GLTexture.obj
............\................\.....\imageloader.obj
............\................\.....\main.obj
............\................\.....\model.obj
............\................\.....\mt.dep
............\................\.....\prefix.obj
............\................\.....\scene.obj
............\................\.....\vc90.idb
............\................\.....\vc90.pdb
............\................\GLTexture.cpp
............\................\GLTexture.h
............\................\main.cpp
............\................\model.cpp
............\................\model.h
............\................\prefix.h
............\................\puget_elev.bmp
............\................\puget_text.bmp
............\................\pyramid.cpp
............\................\pyramid.h
............\................\sweep.cpp
............\................\sweep.h
............\assig2_modelling.ncb
............\assig2_modelling.sln
............\assig2_modelling.suo
............\Debug\assig2_modelling.exe
............\.....\assig2_modelling.ilk
............\.....\assig2_modelling.pdb
............\实验报告.doc
............\实验报告.pdf
............\assig2_modelling\data
............\................\Debug
............\assig2_modelling
............\Debug
场景移动响应