Description: QQ Lianliankan stand-alone imitation source release (with full developer documentation). This procedure is to use well-known open source 2D graphics acceleration engine HGE development. Document has detailed notes, including each class of each file, functions and variables. Including pathfinding algorithm. Material (texture, sound) are QQ Lianliankan inside, only for learning purposes. PS: right-hand column of the props and tips can be restated unlimited use.
To Search:
- [cs] - CS simulation program. Shooting game sou
- [gameexamples] - A game engine, 24 2D game example, suita
- [VC6Games] - VC++ Game programming, including mine cl
- [hge_wim] - HGE engine used to imitate The Legend to
- [hgeAnimation] - hge procedures for a small demo, not her
- [tank] - This work which is Battle City game done
- [hgeWrapper] - magic particle particle software HGE'
- [iphone-ants] - This can communicate with the user "
- [ZhaoCha] - Interface to mimic the beauty QQ finding
File list (Check if you may need any files):
LinkMe
......\Bin
......\...\bass.dll
......\...\Client.ico
......\...\hge.dll
......\...\Maps
......\...\Maps.X2Pak
......\...\....\Map1.txt
......\...\....\Map10.txt
......\...\....\Map11.txt
......\...\....\Map12.txt
......\...\....\Map13.txt
......\...\....\Map14.txt
......\...\....\Map15.txt
......\...\....\Map16.txt
......\...\....\Map2.txt
......\...\....\Map3.txt
......\...\....\Map4.txt
......\...\....\Map5.txt
......\...\....\Map6.txt
......\...\....\Map7.txt
......\...\....\Map8.txt
......\...\....\Map9.txt
......\...\Music
......\...\Music.X2Pak
......\...\.....\BGM.ogg
......\...\.....\Elec.wav
......\...\.....\end.wav
......\...\.....\Hint.wav
......\...\.....\itemboom.wav
......\...\.....\Resort.wav
......\...\.....\Sel.wav
......\...\.....\Start.wav
......\...\.....\timenotify.wav
......\...\Texture
......\...\Texture.X2Pak
......\...\.......\Background.jpg
......\...\.......\boom.png
......\...\.......\Client.ico
......\...\.......\Cursor.png
......\...\.......\Elec1.png
......\...\.......\Elec2.png
......\...\.......\Elec3.png
......\...\.......\Elec4.png
......\...\.......\Elec5.png
......\...\.......\Elec6.png
......\...\.......\Elem1.png
......\...\.......\Elem10.png
......\...\.......\Elem2.png
......\...\.......\Elem3.png
......\...\.......\Elem4.png
......\...\.......\Elem5.png
......\...\.......\Elem6.png
......\...\.......\Elem7.png
......\...\.......\Elem8.png
......\...\.......\Elem9.png
......\...\.......\Font.fnt
......\...\.......\Font.png
......\...\.......\Hint.png
......\...\.......\line1.png
......\...\.......\line2.png
......\...\.......\Resort.png
......\...\.......\Sel.png
......\...\.......\start.jpg
......\...\.......\time.jpg
......\...\.......\timebar.png
......\...\连连看.exe
......\ElemButton.cpp
......\ElemButton.h
......\GameWorld.cpp
......\GameWorld.h
......\Global.cpp
......\Global.h
......\Doc
......\...\annotated.html
......\...\bc_s.png
......\...\classes.html
......\...\closed.png
......\...\d0
......\...\..\d00
......\...\..\d01
......\...\..\d02
......\...\..\d03
......\...\..\d04
......\...\..\d05
......\...\..\d06
......\...\..\d07
......\...\..\d08
......\...\..\d09
......\...\..\d0a
......\...\..\d0b
......\...\..\d0c
......\...\..\d0d
......\...\..\d0e
......\...\..\d0f
......\...\..\d10
......\...\..\d11
......\...\..\d12
......\...\..\d13
......\...\..\d14