File list (Check if you may need any files):
hge.zip
坦克大战源程序
..............\22.map
..............\CSharpMapEdit
..............\.............\bin
..............\.............\...\Debug
..............\.............\...\.....\CSharpMapEdit.exe
..............\.............\...\.....\CSharpMapEdit.pdb
..............\.............\...\.....\CSharpMapEdit.vshost.exe
..............\.............\...\.....\images
..............\.............\...\.....\......\6.JPG
..............\.............\...\.....\......\7.JPG
..............\.............\...\.....\......\8.JPG
..............\.............\...\.....\......\9.JPG
..............\.............\...\.....\......\Bullet.JPG
..............\.............\...\.....\......\deadbird.JPG
..............\.............\...\.....\......\gameover.JPG
..............\.............\...\Release
..............\.............\CSharpMapEdit.csproj
..............\.............\mainForm.cs
..............\.............\mainForm.Designer.cs
..............\.............\mainForm.resx
..............\.............\obj
..............\.............\...\CSharpMapEdit.csproj.FileListAbsolute.txt
..............\.............\...\Debug
..............\.............\...\.....\CSharpMapEdit.csproj.GenerateResource.Cache
..............\.............\...\.....\CSharpMapEdit.exe
..............\.............\...\.....\CSharpMapEdit.mainForm.resources
..............\.............\...\.....\CSharpMapEdit.pdb
..............\.............\...\.....\CSharpMapEdit.Properties.Resources.resources
..............\.............\...\.....\Refactor
..............\.............\...\.....\TempPE
..............\.............\...\Release
..............\.............\...\.......\CSharpMapEdit.csproj.GenerateResource.Cache
..............\.............\...\.......\CSharpMapEdit.exe
..............\.............\...\.......\CSharpMapEdit.mainForm.resources
..............\.............\...\.......\CSharpMapEdit.pdb
..............\.............\...\.......\CSharpMapEdit.Properties.Resources.resources
..............\.............\...\.......\TempPE
..............\.............\Program.cs
..............\.............\Properties
..............\.............\..........\AssemblyInfo.cs
..............\.............\..........\Resources.Designer.cs
..............\.............\..........\Resources.resx
..............\.............\..........\Settings.Designer.cs
..............\.............\..........\Settings.settings
..............\Debug
..............\.....\22.map
..............\.....\BaseObject.obj
..............\.....\bass.dll
..............\.....\bg.png
..............\.....\BuildLog.htm
..............\.....\Bullet.obj
..............\.....\font1.fnt
..............\.....\FrameAndRenderFunc.obj
..............\.....\hge.dll
..............\.....\hge_tut06.exe
..............\.....\hge_tut06.exe.embed.manifest
..............\.....\hge_tut06.exe.embed.manifest.res
..............\.....\hge_tut06.exe.intermediate.manifest
..............\.....\hge_tut06.ilk
..............\.....\hge_tut06.log
..............\.....\hge_tut06.pdb
..............\.....\images
..............\.....\......\6.JPG
..............\.....\......\7.JPG
..............\.....\......\8.JPG
..............\.....\......\9.JPG
..............\.....\......\Bullet.JPG
..............\.....\......\deadbird.JPG
..............\.....\......\gameover.JPG
..............\.....\Map.obj
..............\.....\menu.wav
..............\.....\menuitem.obj
..............\.....\mt.dep
..............\.....\tank.log
..............\.....\Tank.obj
..............\.....\Tank.res
..............\.....\vc80.idb
..............\.....\vc80.pdb
..............\Header
..............\......\BaseObject.h
..............\......\Bullet.h
..............\......\FrameAndRenderFunc.h
..............\......\GlobalConstants.h
..............\......\Map.h