File list (Check if you may need any files):
Engine\Ball.h
......\Engine.opt
......\GLFrame.cpp
......\Bullet.cpp
......\Bullet.h
......\Camera.cpp
......\Camera.h
......\CNFont.cpp
......\CNFont.h
......\Cube.cpp
......\Cube.h
......\cursor1.cur
......\BMPLoader.h
......\GLWindow.cpp
......\Engine.dsw
......\TexMgr.cpp
......\Engine.ncb
......\Texture.cpp
......\Engine.plg
......\BMPLoader.cpp
......\Engine.cpp
......\GLAUX.H
......\GLAUX.LIB
......\GLDirectXEngine.cpp
......\GLDirectXEngine.h
......\glext.h
......\Engine.h
......\GLFrame.h
......\GLWindow.h
......\Hero.cpp
......\Hero.h
......\icon1.ico
......\Input.cpp
......\Input.h
......\MD2Loader.cpp
......\MD2Loader.h
......\MD2Role.cpp
......\MD2Role.h
......\Object.cpp
......\Object.h
......\physical.cpp
......\physical.h
......\ResMgr.cpp
......\ResMgr.h
......\resource.aps
......\resource.h
......\resource.rc
......\Sound.h
......\stdafx.cpp
......\stdafx.h
......\Terrain.h
......\TexMgr.h
......\Texture.h
......\TGALoader.cpp
......\TGALoader.h
......\Vector.cpp
......\Vector.h
......\res\wav\Bgm1.wav
......\...\...\fire0.wav
......\...\...\fire1.wav
......\...\...\step1.wav
......\...\...\step2.wav
......\...\...\step3.wav
......\...\...\step4.wav
......\...\...\Kill.wav
......\...\terrain\detail.tga
......\...\.......\height.raw
......\...\.......\height0.raw
......\...\.......\terrain.tga
......\...\.......\heightdata.raw
......\...\skybox2\Back.BMP
......\...\.......\bottom.bmp
......\...\.......\Front.BMP
......\...\.......\Left.BMP
......\...\.......\Right.BMP
......\...\.......\Thumbs.db
......\...\.......\top.BMP
......\...\......1\back.bmp
......\...\.......\back.tga
......\...\.......\bottom.bmp
......\...\.......\bottom1.bmp
......\...\.......\cloud.bmp
......\...\.......\front.bmp
......\...\.......\front.tga
......\...\.......\left.bmp
......\...\.......\left.tga
......\...\.......\right.bmp
......\...\.......\right.tga
......\...\.......\Thumbs.db
......\...\.......\top.bmp
......\...\.......\top.tga
......\...\roles\clear.bat
......\...\.....\rhino\rhino.bmp
......\...\.....\.....\tris.md2
......\...\.....\pknight\knight.bmp
......\...\.....\.......\Thumbs.db
......\...\.....\.......\tris.md2
......\...\.....\.......\weapon.md2
......\...\.....\.hantom\phantom.bmp
......\...\.....\.......\tris.MD2