Description: This is how the initialization, and the entire framework of the source code and are more suitable for beginners, and can directly run
- [lizidemo] - this example is the particle system D3D
- [WTL_source] - use WTL class library source code contro
- [02.HeightMapCamera] - terrain source code includes the camera
- [CArrayBITMP] - achieved a Class for storing any standar
- [02.Vertices] - d3d in how to use vertex buffer is my CD
- [05.Textures] - in Motion how to use texture mapping, fo
- [Textures] - vc with opengl 3D terrain roaming, can b
- [d3d] - 3d junior a good example of those who, b
- [ThinkingInC++] - Thinking in c++ Original book pdf versio
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