Description: 1 hifb contains two examples of sample 1) api_sample_hifb 2) api_sample_hifb_switchGlayer 2 How to run sample? 1) load the script to run sample/hifb/under, the script added 5 graphics layer G0 ~ G4, respectively, corresponding to the device/dev/fb0 ~/dev/fb4 2) run directly api_sample_hifb, you can see the output on HD equipment 3) run directly api_sample_hifb_switchGlayer, respectively, in HD, AD, SD equipment were seen graphics layer G0, G2, G3. Mouse achieved by the G4 graphics layer and supports its equipment between HD and AD switch Note: Please see the documentation for the graphical layer principle " HiFB Development Guide" and " Hi3520 graphics program User' s Guide."
To Search:
File list (Check if you may need any files):
hifb\api_sample_hifb
....\api_sample_hifb.c
....\api_sample_hifb_switchGlayer
....\api_sample_hifb_switchGlayer.c
....\Makefile
....\readme.txt
....\..s\0.bits
....\...\0.bmp
....\...\0.jpg
....\...\1.bits
....\...\1.bmp
....\...\1.jpg
....\...\10.bits
....\...\10.bmp
....\...\10.jpg
....\...\11.bits
....\...\11.bmp
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....\...\12.bits
....\...\12.bmp
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....\...\13.bits
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....\...\14.bits
....\...\14.bmp
....\...\14.jpg
....\...\15.jpg
....\...\2.bits
....\...\2.bmp
....\...\2.jpg
....\...\3.bits
....\...\3.bmp
....\...\3.jpg
....\...\4.bits
....\...\4.bmp
....\...\4.jpg
....\...\5.bits
....\...\5.bmp
....\...\5.jpg
....\...\6.bits
....\...\6.bmp
....\...\6.jpg
....\...\7.bits
....\...\7.bmp
....\...\7.jpg
....\...\8.bits
....\...\8.bmp
....\...\8.jpg
....\...\9.bits
....\...\9.bmp
....\...\9.jpg
....\...\bmpfetch2
....\...\colormap.bits
....\...\colormap.bmp
....\...\cursor.bits
....\...\cursor.bmp
....\...\CVS\Entries
....\...\...\Repository
....\...\...\Root
....\...\G0-1.bits
....\...\G0-1.bmp
....\...\G0-2.bits
....\...\G0-2.bmp
....\...\G2-1.bits
....\...\G2-1.bmp
....\...\G2-2.bits
....\...\G2-2.bmp
....\...\G3-1.bits
....\...\G3-1.bmp
....\...\G3-2.bits
....\...\G3-2.bmp
....\...\CVS
....\res
hifb