Description: Adjustable implementation difficulty (6 level, different speeds) simple whack-a-mole game.The led lights on the development board represent mouse, key on behalf of the hammer.The program code can be directly d, suitable for beginners VHDL primer.
Source, the divider for the split screen Key_scan for key scanning Random generating random Numbers Music as the background music broadcast module The manage module.
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File list (Check if you may need any files):
mouse_kit_1\db\add_sub_5ch.tdf
...........\..\add_sub_9ch.tdf
...........\..\add_sub_lkc.tdf
...........\..\add_sub_mkc.tdf
...........\..\alt_u_div_46f.tdf
...........\..\alt_u_div_s5f.tdf
...........\..\lpm_divide_68m.tdf
...........\..\lpm_divide_a8m.tdf
...........\..\mouse.db_info
...........\..\mouse.eco.cdb
...........\..\mouse.sld_design_entry.sci
...........\..\mouse_global_asgn_op.abo
...........\..\prev_cmp_mouse.asm.qmsg
...........\..\prev_cmp_mouse.fit.qmsg
...........\..\prev_cmp_mouse.map.qmsg
...........\..\prev_cmp_mouse.qmsg
...........\..\prev_cmp_mouse.tan.qmsg
...........\..\sign_div_unsign_dnh.tdf
...........\..\sign_div_unsign_hnh.tdf
...........\divider.bsf
...........\divider.vhd
...........\divider.vhd.bak
...........\driver.bsf
...........\driver.vhd
...........\driver.vhd.bak
...........\en_2Hz.bsf
...........\en_2Hz.vhd
...........\en_2Hz.vhd.bak
...........\incremental_db\compiled_partitions\mouse.root_partition.cmp.atm
...........\..............\...................\mouse.root_partition.cmp.cdb
...........\..............\...................\mouse.root_partition.cmp.dfp
...........\..............\...................\mouse.root_partition.cmp.hdb
...........\..............\...................\mouse.root_partition.cmp.hdbx
...........\..............\...................\mouse.root_partition.cmp.kpt
...........\..............\...................\mouse.root_partition.cmp.logdb
...........\..............\...................\mouse.root_partition.cmp.rcf
...........\..............\...................\mouse.root_partition.cmp.rcfdb
...........\..............\...................\mouse.root_partition.map.atm
...........\..............\...................\mouse.root_partition.map.cdb
...........\..............\...................\mouse.root_partition.map.dpi
...........\..............\...................\mouse.root_partition.map.hdb
...........\..............\...................\mouse.root_partition.map.hdbx
...........\..............\...................\mouse.root_partition.map.kpt
...........\..............\README
...........\key_scan.bsf
...........\key_scan.vhd
...........\key_scan.vhd.bak
...........\led_filter.bsf
...........\led_filter.vhd
...........\led_filter.vhd.bak
...........\manage.bsf
...........\mouse.asm.rpt
...........\mouse.bdf
...........\mouse.done
...........\mouse.dpf
...........\mouse.fit.rpt
...........\mouse.fit.smsg
...........\mouse.fit.summary
...........\mouse.flow.rpt
...........\mouse.map.rpt
...........\mouse.map.summary
...........\mouse.pin
...........\mouse.pof
...........\mouse.qpf
...........\mouse.qsf
...........\mouse.qws
...........\mouse.sof
...........\mouse.tan.rpt
...........\mouse.tan.summary
...........\mouse.vhd
...........\mouse.vhd.bak
...........\mouse_assignment_defaults.qdf
...........\music.bsf
...........\music.vhd
...........\produce.bsf
...........\random.bsf
...........\random.vhd
...........\seg.bsf
...........\seg.v
...........\seg.v.bak
...........\seg_new.vhd
...........\incremental_db\compiled_partitions
...........\db
...........\incremental_db
mouse_kit_1