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Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
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Size: 11529801 |
Author: 张文广 |
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Description: 自己写的一个Opengl程序,第一次写,代码很难看~见谅~:L其中用到:从2D到3D的转换,三维漫游,鼠标点击生成树木,3ds的加载和显示,billboard的显示技术-himself wrote a Opengl procedures, the first to write a code standpoint it does not look ~ ~ : L which used : from 2 D to 3-D conversion, 3D roaming, mouse click generation of trees, and 3ds loading, billboard display technology, etc.
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Size: 504985 |
Author: liwen |
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Description: 3D场景中做平面游戏雏形。有中文注释,本人通过dxsdk例程修改而来,hua55@126.com
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Size: 6023817 |
Author: 华 |
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Description: The Billboard sample illustrates the billboarding technique. Rather than
rendering complex 3D models (such as a high-polygon tree model),
billboarding renders a 2D image of the model and rotates it to always face
the eyepoint. This technique is commonly used to render trees, clouds,
smoke, explosions, and more. For more information, see
Common Techniques and Special Effects.
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Size: 23523 |
Author: 姚俊光 |
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Description: 一个用OpengGL编写的3D弹球游戏,支持网络对战,聊天等功能。
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Size: 656981 |
Author: krrrr |
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Description: 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the effects of natural scenes generation algorithm (tree, cloud, fog, smoke, explosions, etc.)
Platform: |
Size: 11529216 |
Author: 张文广 |
Hits:
Description: 自己写的一个Opengl程序,第一次写,代码很难看~见谅~:L其中用到:从2D到3D的转换,三维漫游,鼠标点击生成树木,3ds的加载和显示,billboard的显示技术-himself wrote a Opengl procedures, the first to write a code standpoint it does not look ~ ~ : L which used : from 2 D to 3-D conversion, 3D roaming, mouse click generation of trees, and 3ds loading, billboard display technology, etc.
Platform: |
Size: 504832 |
Author: liwen |
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Description: billboard技术和多重纹理应用
地球和月亮,其中月亮是用billboard技术实现-billboard technology and multiple texture application of the Earth and the moon, Moon which is used billboard technology
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Size: 2046976 |
Author: kin |
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Description: BillboardDemo基于VS.net和DX9的广告版程序实例,对利用DX 3D图形与动画程序设计有很大帮助-BillboardDemo based on VS.net and DX9 version of the advertisement instance, the use of DX 3D graphics and animation program has greatly help
Platform: |
Size: 481280 |
Author: han xue ci |
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Description: 3D场景中做平面游戏雏形。有中文注释,本人通过dxsdk例程修改而来,hua55@126.com-3D scenes in the game to do a prototype plane. Notes have Chinese, I came through dxsdk modify routines, hua55@126.com
Platform: |
Size: 6024192 |
Author: 华 |
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Description: The Billboard sample illustrates the billboarding technique. Rather than
rendering complex 3D models (such as a high-polygon tree model),
billboarding renders a 2D image of the model and rotates it to always face
the eyepoint. This technique is commonly used to render trees, clouds,
smoke, explosions, and more. For more information, see
Common Techniques and Special Effects.
Platform: |
Size: 23552 |
Author: Phoebuson Ryao |
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Description: 一个用OpengGL编写的3D弹球游戏,支持网络对战,聊天等功能。-OpengGL prepared using a 3D pinball game, against the support network, chat and other functions.
Platform: |
Size: 656384 |
Author: krrrr |
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Description: 程序运用VC++结合DirectX技术实现了3D模型导入、声音、billboard。运行该程序须装有dx9 SDK,vc6.0或vs2005-Procedures for the use of VC++ combined with DirectX technology into a 3D model, sound, billboard. Run this program shall be fitted with dx9 SDK, vc6.0, or vs2005
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Size: 36237312 |
Author: Alice Lee |
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Description: opengl实现的3d场景漫游,有三维地形,水面,喷泉,碰撞检测,Billboard等特效。-opengl 3d scene roaming implementation, there are three-dimensional terrain, water, fountain, collision detection, Billboard and other special effects.
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Size: 37485568 |
Author: YUANZX |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
-The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in
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Size: 17280000 |
Author: |
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Description: 实时图形设计 3d场景漫游 3dmax模型 场景中包括树木 房屋 道路 移动小车 以及 billboard 绘制的树木 支持人机互动 场景漫游-This code is the assignment for our real-time graphic designing. It includes many scenes like houses,trees using the billboard skill, roads and the cars.
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Size: 42054656 |
Author: laura |
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Description: 实时图形设计程序,三维建模,实现了纹理贴图,billboard,互动漫游,其中有天空,海面,岩礁,渔船,码头等-real-time Graphics program about 3D
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Size: 9473024 |
Author: Ruin Von |
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Description: 用广告牌技术实现树木(2D)的3D效果,用到摄像机漫游(Directx3D)-Technology with billboard trees (2D) 3D effect, use the camera roaming (Directx3D)
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Size: 2388992 |
Author: cyj |
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Description: 3d 立体显示例子 用于nvdia 3d vision 显示(Particle system and billboard technique stereoscopic application. Based on sample from GLUT distribution again.)
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Size: 275456 |
Author: weewwe
|
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Description: 《Python极客项目编程》里面讲解了一些很好玩的项目。
利用参数方程和turtle模块生成万花尺图案;
● 通过模拟频率泛音在计算机上创作音乐;
● 将图形图像转换为ASCII文本图形;
● 编写一个三维立体画程序,生成隐藏在随机图案下的3D图像;
● 通过探索粒子系统、透明度和广告牌技术,利用OpenGL着色器制作逼真的动画;
● 利用来自CT和MRI扫描的数据实现3D可视化;
● 将计算机连接到Arduino编程,创建响应音乐的激光秀。(Python Geek Programming explains some interesting projects.
Using parametric equation and turtle module to generate a kaleidoscope pattern;
Create music on computer by analog frequency overtone.
Converting graphics and images to ASCII text graphics;
Write a three-dimensional drawing program to generate 3D images hidden in random patterns.
Through exploring particle system, transparency and billboard technology, using OpenGL shader to produce realistic animation;
3-D visualization using data from CT and MRI scans;
Connect the computer to Arduino programming to create a laser show that responds to music)
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Size: 6423552 |
Author: sc117 |
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